Now that the other thread's pretty much dead that it'd be a good time to put this up for discussion. Probably only going to do a couple more of these, not much point doing threads on ones that have stood the test of time like Gun Kata as opposed to something like Running Man.
So I was doing a little ruminating on Scavenger.
Here's the trait, for anyone unfamiliar with it:
What do you think of it? Pros and cons? Do you think it's fine as it is now?
After having used it in a UV Ao100 100% run, i'd have to say that the trait itself could do with a little tiny bit of a buff. Ao100/AAo666 probably brings out the potential of this trait and it really only makes getting some of those assemblies a little bit easier (1/6 of getting a Nano/Onyx pack from a generic ranged unique? May as well get a Nano mod from the floor.). It's not as much as a buff as some of the other master traits such as Ammochain, Malicious Blades and Sharpshooter, for example. I mean, it's great if you find a nano pack earlier on like I did, or find a unique that gives a guaranteed mod like I also did, but with that level of RNG luck the game might as well give you a Dragonslayer on a MMB run.
There's two things I was thinking. The first is renaming it something like Engineer (MEg) and giving you an additional mod slot for Assemblies (On top of WK 2). That'd probably be enough of a buff and would give you a little more strategic depth or something like that. The effect would apply to assemblies made before taking the master trait as well.
The second thing would be simply increasing the rate of a useful modpack from exotics/uniques (letting exotics give you a chance at any random unique modpack and changing exotics to 1/3 nano/onyx and 1/6 sniper/firestorm) and increasing the number of things you could disassemble. (perhaps allow melee uniques/exotics? certain armors? You could certainly pull something from the Cybernetic armor, for example..)