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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Aki, level 12 Arch-Vile Mjr General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 63714 turns and scored 503673 points.
He played for 1 hour, 28 minutes and 1 second.
He opposed the Nightmare!
He killed 663 out of 1092 hellspawn. (60%)
He was an Angel of Light Travel!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Veteran Diamond Badge
Lightfoot Diamond Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 64/70 Experience 61756/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +4 ToDmg Melee +4
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 4)
Reloader (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->HR->SoB->Iro->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (81%)
[b] [ Weapon ] laser rifle (1d7)x5 [22/40] (T1)
[c] [ Boots ] protective boots [2/2] (82%)
[d] [ Prepared ] Railgun (8d8) [40/40]
-- Inventory -------------------------------------------------
[a] power cell (x43)
[b] large med-pack
[c] large med-pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
116 former humans
85 former sergeants
29 former captains
103 imps
46 demons
127 lost souls
19 cacodemons
26 hell knights
30 barons of hell
12 arachnotrons
19 former commandos
9 pain elementals
6 revenants
11 mancubi
14 arch-viles
2 nightmare imps
6 nightmare demons
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
Entering level 6 he was almost dead...
On level 8 he encountered the Phobos Anomaly.
On level 12 he found the City of Skulls.
He fled the City in terror!
He left level 14 as soon as possible.
On level 14 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
On level 16 he found the Tower of Babel!
On level 17 he found the Railgun!
On level 19 he found the Grammaton Cleric Beretta!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 23 he stumbled into a complex full of mancubi!
He left level 23 as soon as possible.
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. Boom! The missile hits John Carmack.
The missile hits John Carmack. John Carmack reloads his rocket launcher.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (severely wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack. John Carmack dies.
Congratulations! You defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
317 brave souls have ventured into Phobos:
273 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 18 couldn't handle the stress and committed a stupid suicide.
21 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
15 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
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So I needed a diamond for me to get to the next rank. I hate diamonds, you see. They're difficult and usually require me to play N! or AoRA, both of which I don't like (I don't even have Quartermaster Bronze yet).
So I sat down and took a look at the list of Diamonds. I'd already achieved Longinus Diamond and Scavenger Diamond, so the easy ones were out of the way, forcing me to do something hard. Damn.
I considered doing Arena Diamond briefly but that would require me to get 2 zerk packs next to the stairs on level 2 or something and I didn't feel like restarting infinity times or doing something kooky like AoB + AoLT with HR 1 + Fin 1 and somehow herding all the corpses in the middle and abusing dodge. Yeah, that's too much work.
So I remembered that Twodev used to use Ammochain before his weapon of choice was the Dragonslayer and it started magically appearing in his hands on dlevel 2. That, combined with AoLT's rather simple requirements of "Don't kill anything in melee" made it sound really appealing. Then I decided that if it's good enough for Twodev, it's good enough for me, so I dived straight into it.
Firstly, the actual play time was probably around 50 minutes as I went afk for a while during the middle of the run. I'm always constantly surprised at how quick N! runs are compared to other runs, even something like Berserker Gold can take me 3 hours or something.
Secondly, I decided to door camp for the first few levels to try and get my way up to ammochain as soon as possible to actually make this challenge doable. Dlevel 2 was okay with that, managed to clear it, but then DLevel 3 decided to start shitting on me.
I spawned in a big open space with 2 hell knight packs, and I was only level 3 with a shotgun and a chaingun. I mean, come on! I eventually worked my way down to dlevel 4 with 1 medikit left on 40% hp...
And spawned in a big open space surrounded by barrels, Cacodemons and Hell knights. Oh boy. I had nowhere else to go except for backing myself into a corner. Luckily I managed to snag 2 stacks of shells the level before and that combined with Reloader 2 + AoLT bonus meant that I was able to blow up a hell knight and 3 cacodemons to make my escape just by sitting in the corner and shooting. Yeah. Eventually I managed to get through that level. Levels 5, 6, and 7 were all maze levels meaning I either had to burn through ammo or medipacks or rockets - none of which I had. Luckily on dlevel 6 I managed to shotgun shovel a former commando over into a corner and camped him for his delicious cells, which saved my butt.
My strategy for the Anomaly was one of the poorer tactical decisions i've made. Once again, I underestimated the speed and bulkiness of Nightmare Demons - I keep thinking that they're more like Barons when they're really like 140% speed 80/3 munchers of death. Grabbing everything and dashing for it got me through relatively without incident, but I paused in front of the wall that opens up to the Bruiser Brothers to try and get a few kills since I was only about 30% exp away from Ammochain. Yeah....
I did manage to get through with no medipacks on ~70% hp though. Then the RNG threw me into this.
That wasn't too bad but it could have been a deathtrap if it wasn't on AoLT, ironically. Managed to get through it with no heals only to be confronted by an arena level. That wasn't pretty.
The plan originally was to go Fin-Fin-WK to stick some agility mods on my Plasma Rifle, but finding the Laser Rifle on dlevel 13 or so made that unnecessary - a help, but at that stage I could have still pulled off the win without it.
At the entrance to Limbo I had 2 phase devices, 2 medipacks and a stack of cells. I considered going in there to try and get the nuclear BFG for the full win, but didn't risk it and traded my phases for cells. Turns out that on level 22 I found a thermie, invunerability and a homing phase, so I decided to go for the win.
I was kinda nervous going into JC even though I had a t-modded Laser rifle with Fin/Ammochain/AoLT. If I lost to JC, i'd also lose my Lightfoot Diamond - so it was all or nothing. I did get socked by a rocket to the face because I messed up the timing but it didn't hurt too much and apart from that I just sat there pumping plasma into him. Eventually I came out the other side with my Veteran Diamond.
Not only is this pretty remarkable (from my skill as a player) because of all the close calls with nothing to fall back on and lack of powerups (I had...2 berserk kits and 1 invunerability the whole game, and that came on Dlevel 22), but it's a double diamond. Apart from the easy diamonds (such as Arena, Longinus and Scavenger), I never thought i'd be getting a single diamond, let alone 2 in one run.
* Aki sheds a single tear