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Author Topic: Chaosforge 4e PBF - OOC  (Read 160774 times)

slave

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Re: Chaosforge 4e PBF - OOC
« Reply #165 on: February 24, 2014, 14:45 »

Btw, those who witness Gosok's break down can feel free to 'Hold me back bro. Hold me back before I wreck this fool!'

Er... I assume that Gosok has instructed us to do something in such a case. I'm not sure what though. I could summon some chains and tie you up with the help of others or try to calm you down with words. But it seems that Aliir would find anything of the sort insulting and murderize us.

You are suddenly very, very scary.
« Last Edit: February 24, 2014, 16:36 by slave »
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S.K. Ren

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Re: Chaosforge 4e PBF - OOC
« Reply #166 on: February 24, 2014, 19:57 »

Its a joke. I'm saying you can literally hold him back and stop him from throttling the guy. But if you play it up like you're having trouble with it we could get a decent intimidate check going.
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LuckyDee

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Re: Chaosforge 4e PBF - OOC
« Reply #167 on: February 24, 2014, 23:17 »

I don't want to spoil why Gosok doesn't speak.
Btw, those who witness Gosok's break down can feel free to 'Hold me back bro. Hold me back before I wreck this fool!'

Heheheh... am I suddenly very glad I picked you to provide a distraction :)
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Malek Deneith

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Re: Chaosforge 4e PBF - OOC
« Reply #168 on: February 25, 2014, 09:16 »

I'm kind of amused on how blase reactions from the party to Gosok's reveal are. Gosok is calling winds? Levitating? Calling himself with a different name? Meh, must be tuesday.
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slave

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Re: Chaosforge 4e PBF - OOC
« Reply #169 on: February 25, 2014, 09:23 »

I'm kind of amused on how blase reactions from the party to Gosok's reveal are. Gosok is calling winds? Levitating? Calling himself with a different name? Meh, must be tuesday.

He has used similar abilities in battle before, so the part about the winds not really a surprise...

Also, it is uncertain how much our characters already knew about the Aliir thing. At least Isirius seems like he might know something.
« Last Edit: February 25, 2014, 09:33 by slave »
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LuckyDee

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Re: Chaosforge 4e PBF - OOC
« Reply #170 on: February 25, 2014, 09:59 »

Running, can't hear you.
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Re: Chaosforge 4e PBF - OOC
« Reply #171 on: February 25, 2014, 10:14 »

Running, can't hear you.

Sorry, I took the wince to mean that it was familiar to you. Guess not then.
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LuckyDee

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Re: Chaosforge 4e PBF - OOC
« Reply #172 on: February 25, 2014, 10:40 »

Hah, no :)

I asked Gosok to 'speak' to the assembly because his runes would buy me time. The wince was due to the realization that I got more than I bargained for.

As to:

Gosok is calling winds? Levitating? Calling himself with a different name? Meh, must be tuesday.

I'm glad I wasn't drinking anything, because it probably would have gone straight back into the glass. Through my nose.
From how I see the Kalashtar, this is indeed just another Tuesday. Show him a (so-called) perpetuum mobile, or even a jack-in-the-box and he'll be enthralled.
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thelaptop

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Re: Chaosforge 4e PBF - OOC
« Reply #173 on: February 25, 2014, 15:20 »

Eh, Marek is a deva.  These things are "normal", right?

Or I'm just a very shoddy/lousy role-player.
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Malek Deneith

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Re: Chaosforge 4e PBF - OOC
« Reply #174 on: February 26, 2014, 11:01 »

Pardon the slowdown but the post from me will most likely not occur until tommorow. This day was somehow more tiring than it should and I don't feel an ounce of will to write -_-. My sincere appologies.
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thelaptop

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Re: Chaosforge 4e PBF - OOC
« Reply #175 on: February 26, 2014, 16:37 »

That's fine O mighty DM.  =)
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S.K. Ren

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Re: Chaosforge 4e PBF - OOC
« Reply #176 on: February 26, 2014, 17:05 »

NP. I'll just be here, hitting the new replies button...
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Malek Deneith

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Re: Chaosforge 4e PBF - OOC
« Reply #177 on: February 27, 2014, 10:40 »

So for those not in the know what I did when running that chase with Isirius was play a fast-and-loose version of something that 4e calls a "Skill Challenge". What are those? Well in theory a Skill Challenge is supposed to be a kind-of non combat encounter centered about using skills. They're built around involving whole party, and to win one the party needs to make some number of successful skill checks before getting three failures.

Now this might sound fine on paper but really the concept is a mess. For one to get everyone involved you'd need some way to prevent one or two people going through their skills repeatedly - using initiative order is suggested but that kind of makes it like combat lite so urgh. Also there is an issue of transparency here - do I let players to know what skills are good for the challenge? Or do I have them figure it out from the context? Lastly there is this fact that there is little in terms of how to keep players without relevant skills involved when they can say "oh I'm going to do aid another on next player's skill check" which also draws-out the whole thing.

TL;DR - Skill Challenges kind of suck, and even most pro-4e people tend to agree on this.

With that in mind would anyone hold against me if I did my best to cut those out whenever I can do so without damaging the integrity of the adventure? To be forward about this - there is one challenge coming up which is supposed to cover your "journey" to the source of the winter "problem". If we were to go without it we'd just have a short description and cut to your arrival.
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slave

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Re: Chaosforge 4e PBF - OOC
« Reply #178 on: February 27, 2014, 11:55 »

To be honest, Skill Challenges don't sound particularly interactive or enjoyable, so go ahead.
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LuckyDee

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Re: Chaosforge 4e PBF - OOC
« Reply #179 on: February 27, 2014, 12:03 »

With that in mind would anyone hold against me if I did my best to cut those out whenever I can do so without damaging the integrity of the adventure?

Depends, I guess. When are Challenges called for according to THE RULES?
And in regard to your specific question regarding our journey: why a Skill Challenge at all? This potentially shortens the story by a significant amount. "Ah, three failures in three rolls. You're unable to locate your destination. Markelhay thanks you for your time and Fallcrest's population lynches you on the way out. The end."

Taking care not to start sounding repetitive: this smells just like the fear I have about D&D being too much governed by rules. So as to our journey: why not point us in the right direction, have us walk for hours/days and slap an encounter (from a randomized table for all I care) on us, see what happens? In the end we reach our destination (if we live) and the trip there will have been a natural and eventful element of the story.

Why set up complex schemes like Challenges when you can just ask for independent checks as the situation requires - which also nicely circumvents the problem with players maximizing potential by delaying/aiding/generally being cu...cumbers - and let the story evolve based on the outcome?

Alternatively you could:
) have multiple players make any given check and decided that at least N of them have to succeed
) require success by at least N points
) require failure by no more than N points
) have multiple players check and calculate the total number by which the group succeeds/fails
etc.

There's plenty of possibilities with a little creativity.
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