Generally speaking I'm only doing updates when monsters move unless:
a) something interrupts the flow like that bloodied attack after Quill's turn
b) I notice something in player moves that might cause a need for new map for clarity
c) someone explicitly calls for a map update to better understand current situation
Otherwise you are expected to proceed with your moves.
And yes I forgot to add the coordinates, for some reason the mapping software doesn't remember the setting after being closed :/
Turn update a little bit later, once I woke up fully.
--- Posts merged ---
So that's that for this combat. Since that was the second encounter in row you were awarded a milestone. These usually happen every other encounter and grant you an additional Action Point and sometimes magic items interact with them (in past you were also limited to 1 item daily power per day + 1 per milestone but that limitation got removed). Per houserule I'm also letting you recover a spent daily power other than the ones coming from items - since nobody had more than one of these spent I just listed who regained what.
I've added a listing of damage type changing weapons to the first post of this thread to track their on/off status more easily, so those of you that have one keep an eye on it and correct me if I forget to update it. Do mind that I am going assume they get turned off when sheathed, and there will be times you are assumed to sheathe weapons unless you explicitly say you don't (like when going to extended rest, or are in town where you don't expect trouble... yet, or if you need both of your hands, etc.).
Aside of that first OOC post now also has data similar to the one I post at end of encounters but calculated in context of whole campaign and a list of who dealt a killing blow to what monster. Oh and xp tracking. Enjoy.
Edit: I also intend to talk more about monster types on account of Bortek being slightly special but that'll come later today.