- Only found the combat pistol once in UV. Just bad luck? Where should it start spawning?
You might find one in the armoury! It's extremely rare though, plan to go the whole game without it, and just shout at yourself when you find one after already making your storm pistols! :D
- I tend to use plasma riffles against shamblers, are they better or worse than a Storm pistol? And with a single technical mod?
Remember that the plasma rifle needs reloading every 6 seconds, and the shambler just so happens to teleport every 6 seconds (on average)! This means pretty much no reloads for plasma! Every 6 turns, typically, your plasma rifle will deal 108 damage to the shamber. The same 6 turns with the storm pistol, assuming you have sharpshooter, will deal 192 damage due to the nearly *3 turns* of reloading you'll spend with it! Best advice here is get a 10mm bullet box for your storm bolter pistol, which will make your damage go up to 272!
I just checked a past video I posted of a nightmare pistol run I recorded on youtube sometime ago (
https://www.youtube.com/watch?feature=player_detailpage&v=DEGKushTuBQ#t=2516) , and I noticed that on nightmare, close to but not exactly 100% completion, I was level 7 when I hit the armoury. I suspect a 100% ultra violence would be similar (but I don't play ultraviolence very often), meaning with the build posted here you might not yet have sharpshooter. Bear in mind that, without sharpshooter, the plasma rifle absolutely blows the storm bolter pistol out of the water!
- When do you get rid of your tactical shotgun? (i ALWAYS build one)
You should be able to do without it. Personally, I wouldn't dream of bothering to build one. You're building for pistols, keep a combat shotgun around for radar shooting and corner knockback sure, but don't waste yummy mods on it! Power and tech mods are extremely useful for building towards special pistols (highpower is most important). Your first highpower pistol with a sharpshooter build is far more important than saving 0.2s pumping a shell into a combat shotgun between shots. Bear in mind that a sharpshooter will ALWAYS knock a target back when firing a P-modded or highpower pistol, and can fire it fast enough to knock a target back 2-3 squares for every 1 square forward it moves. Even without sharpshooter, a SoGx3 highpower pistol will tend to knock targets back as quickly as they advance, holding them in place until you start reloading!
- I ALWAYS do hells armory, specifically cause i wouldnt know how to kill the bruiser brothers without the rocket launcher and the extra experience is very nice early on. The blue armor deosnt hurt either. I usually spend 1-3 medkits in there. However, ive heard that the Chained court is much easier otherwise, and it tends to be one of my problem levels. So, Pros-Cons?
I tend to do a couple of waves of hell's armoury when doing pistols, but neglect to finish it specifically so that I get the easier chained court. This is on nightmare difficulty though, on ultra violence outside of a challenge mode I'd probably complete it too. However, you shouldn't be struggling to beat the bruiser brothers on UV whether you have a rocket launcher or not. I tend to use corner shooting and running mode to beat them. You can do it taking next to zero damage on UV even without any shotgun or hellrunner traits. This video is on HMP, but the same stuff basically works for UV (with perhaps a medkit to get a second burst of running mode to get you back to the start room):
https://www.youtube.com/watch?feature=player_detailpage&list=UUBAtJjL3jUl_hIv6ufIRigQ&v=jdPcxR6yDbQ#t=1958- Im starting to hate radar shooting (not really). It almost always causes humanoids to spend medkits i could have gotten otherwise. Also frequently blows up barrels wich destroy other items. Am i using it too much? Is the only other alternative run-wait?
- Sometimes when i run wait mobs shoot at me. Usually near closed doors. Is it location dependant? Any advice on how to prevent it?
I'd say use more run-wait than radar shooting. You're right that sometimes monsters can see you when you can't see them, getting to attack you 'from the dark' while you're runwaiting, but as time goes on you'll get better at recognising the waiting positions that normally cause it, and avoiding them.
- What do you build for Sharpshooter?
A highpower pistol, maybe 2. That's all a sharpshooter really needs to finish the game, but after that I'd probably make your priority tactical boots, tactical armour, and hellrunner so that you can really abuse the fast fire speed and perfect cornershooting that sharpshooter offers.
If you're not going to try to be super-clever against every monster, and wanna play a bit more 'wet and wild' with it, then I'd perhaps focus on whizkid like you do, but I wouldn't dream of building the assemblies that you do. I'd go highpower pistol, tactical boots, power + bulk red, fireproof red, storm pistol, energy pistol. If on nightmare, I'd make demolition ammo pistol my number 1 priority, but outside of nightmare, don't go near it with a bargepole!
I think you aught to give other assemblies/mods a try btw - your modding is a little sub-optimal! Microlauncher is pointless, tactical shottie is not worth it on a pistol user, P mod a red BEFORE B-modding it. Hyperblaster is pointless on most rapidfire builds, never mind pistol ones! Energy pistol is not worth it for a sharpshooter - it's greatest strength is being able to play without 10mm ammo in an angel of marksmanship challenge game, and even then a sharpshooter is so ammo efficient you'll never need it!
I've usually aimed at stormbolt, since i had a stormbolt combat pistol in my previous Sharpshooter win (HMP) and it was amazing, but the normal Storm pistol doent cause knockback, so i've been thinking of simply modding a normal pistol with power mods and abuse knockback instead.
You're on the right track! You can just make a highpower pistol for good knockback with pistol builds, but a sharpshooter is capable of achieving 100% knockback with a normal P-modded pistol, so for a sharpshooter the highpower pistol is more for getting through the early-mid game - if you can go without it, then save the mods and make do with a power pistol! Oh, and you don't want a storm pistol to knockback, since it will make the second bullet miss, halving the damage! If you want a dream pistol for a sharpshooter, haev a play with a demolition ammo combat pistol! ;)