Right, as promised:
I've been toying around with ideas for a mechanic for a while, and some playtesting is in order. The main goal: simplicity. I intend to use only six sided dice for the basic tests, and not too many at that. To each relevant test a Trait and a Skill are applied: you roll x(D6+y) where x is your Trait level and y your Skill level. Only one success is necessary, but a success means scoring a 5 or 6 (after modification) on a single die.
On the same lean vein, the number and levels of Traits and Skills are limited. Every character gets 4 Traits, being Ruthless, Cunning, Nimble and Slick. Each character starts out with a score of 1 on every trait, but at character creation you are all allowed to increase 2 Traits by +1 (a +2 on a single Trait instead is also negotiable, but would have to come with a good story behind it).
Additionally, you all start with 5 Skill points. I'm not going to give a list, simply because I don't have one. I have some ideas, but I'd rather see what you come up with unguided. Bear in mind that skills are intended to be broad areas of knowledge or practice. Max Skill level is set to 2 (for now), but again raising a Skill higher than 1 would require some explaining on your part. To ease up things a bit, please leave all combat-related Skills out of consideration. Should you really feel the urge to punch someone during the course of the game, we can probably come to an understanding.
So, for homework, I want to see:
- Name
- Short backstory
- Traits
- Skills
Any questions?