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Author Topic: U|Ao100|99%|YAVP Finally won a MSs UV Ao100 but DAMN LAVA FLOOD RUINED MY YAAM  (Read 6512 times)

Vid-szhite

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--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jay McGuile, level 24 Arch-Vile 1st Lieutenant Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 362772 turns and scored 2432661 points.
 He played for 11 hours, 26 minutes and 47 seconds.
 He was a man of Ultra-Violence!

 He killed 4099 out of 4100 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal
  Heroic Silver Badge
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

  #######################======##############################
  ./.......=.=..^.|../...======..X...../....#===....#.0..####
  /#.....".==.==.....#/##======........#0.0.=====...#....####
  .#.......==........#...======........#....=====..%....0####
  .#########=#########..======.........#...%==#==####....####
  ./........==......./..======........./..../......./....####
  #####+##=======/#######======####/#######/####/####/#######
  .+.....%=#.=====..%/.========/...|.../......./..%..|..%####
  /#..|....#.#====...==========#######/#.......#/############
  |#......./.=====###==========#%......####/####./...=..%####
  .#########/#===...0===========.......#.....".#.=====...####
  ./........./......./===========....../.......#.#=!..%..####
  #####/####/####/###===#===}====##/#######/####/=#==|##=####
  ./....|...%.}|.....===.=%==%==......./........./==..|==####
  =########=====#####==.=======#=###############/#..=====####
  .#......======..%..#==========.......#......./.###====#####
  .#}.....======|.%..#....======....;..#.......#.#..===..####
  }/....|.=====....../....======......./.....%.#.#.=.==..####
  #########===############======#############################
  #########################======############################

-- Statistics ------------------------------------------------

  Health 123/70   Experience 859407/24
  ToHit Ranged +10  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 2)
    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Reloader         (Level 3)
    Eagle Eye        (Level 5)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->Int->SoG->SoG->HR->HR->EE->EE->DM->Rel->Rel->Rel->HR->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   energy combat pistol (3d5) [15/15] (P1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (1d7)x6 [18/18]

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5] (T1)
    [b] super shotgun (10d4)x2 [2/2] (P2T3)
    [c] BFG 9000 (10d6) [169/169] (B2)
    [d] cerberus onyx armor [2] (P)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x86)
    [g] shotgun shell (x42)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] power cell (x10)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] phase device
    [r] homing phase device
    [s] cerberus plasteel boots [0/0] (100%) (A)
    [t] shell box (x58)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 30% 
    Fire       - internal 0%    torso 100%  feet 100%
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    194 former humans
    397 former sergeants
    447 former captains
    216 imps
    24 demons
    464 lost souls
    64 cacodemons
    166 hell knights
    548 barons of hell
    164 arachnotrons
    20 former commandos
    53 pain elementals
    255 revenants
    351 mancubi
    364 arch-viles
    56 nightmare imps
    53 nightmare cacodemons
    86 nightmare demons
    65 nightmare arachnotrons
    8 nightmare arch-viles
    9 elite former humans
    5 elite former sergeants
    3 elite former captains
    5 elite former commandos
    48 bruiser brothers
    9 shamblers
    4 lava elemental
    16 agony elementals
    5 Cyberdemons

-- History ---------------------------------------------------

  On level 13 he found the Cybernetic Armor!
  On level 15 he ran for his life from acid!
  On level 15 he assembled a tactical boots!
  On level 17 he stumbled into a complex full of revenants!
  On level 19 he found the Grammaton Cleric Beretta!
  On level 22, hell froze over!
  On level 25 he assembled a energy pistol!
  On level 26 he was targeted for extermination!
  On level 27 he found the Acid Spitter!
  He sounded the alarm on level 29!
  On level 30 he stumbled into a complex full of arch-viles!
  On level 30 he was targeted for extermination!
  On level 30 he found the Subtle Knife!
  On level 30 he assembled a fireproof armor!
  On level 33 he assembled a tactical rocket launcher!
  On level 35 he assembled a cerberus armor!
  On level 40 he assembled a cerberus armor!
  On level 42 he ran for his life from lava!
  On level 45 he found the Malek's Armor!
  On level 46 he ran for his life from acid!
  On level 47, hell froze over!
  On level 50 he was targeted for extermination!
  On level 52 he was targeted for extermination!
  On level 58 he assembled a cerberus boots!
  On level 58 he found the Jackhammer!
  On level 60 he found the Medical Powerarmor!
  On level 61 he stumbled into a complex full of revenants!
  Level 62 blasted him with an unholy atmosphere!
  On level 63 he stumbled into a complex full of arch-viles!
  On level 67 he stumbled into a nightmare arachnotron cave!
  He sounded the alarm on level 68!
  On level 70 he was targeted for extermination!
  On level 73 he was targeted for extermination!
  On level 74 he ran for his life from lava!
  On level 74 he found the BFG 10K!
  On level 79 he stumbled into a nightmare demon cave!
  Level 82 was a hard nut to crack!
  On level 83 he ran for his life from lava!
  On level 83 he found the Nyarlaptotep's Boots!
  Level 84 was a hard nut to crack!
  On level 87 he encountered an armed nuke!
  On level 93 he stumbled into a nightmare arachnotron cave!
  On level 94 he stumbled into a agony elemental cave!
  On level 97 he found the Lava Armor!
  On level 98 he stumbled into a complex full of mancubi!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 cacodemon. The missile hits the nightmare cacodemon. The missile hits the
 nightmare cacodemon. The missile hits the nightmare cacodemon. The missile
 hits the nightmare cacodemon.
 The missile hits the nightmare cacodemon. The missile hits the nightmare
 cacodemon. The nightmare cacodemon dies. You feel relatively safe now.
 You reload the Grammaton Cleric Beretta.
 There is a large med-pack lying here.
 You picked up a large med-pack.
 There is a homing phase device lying here.
 You picked up a homing phase device.
 You swap your weapons.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 463 brave souls have ventured into Phobos:
 429 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 23 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------





This is my first UV win, ever, and I basically have done nothing but attempt UV since I started playing. The reason it's taken me this long is because I've been attempting this particular build for a very long time, and today, I think the RNG gave me just enough good drops that I ran away with it. Plus, I finally mastered the art of being patient with my cornershooting.

The hard part of Sharpshooter is getting off the ground, but once I found the Combat Pistol on level 15, I basically declared aloud that I'd won the game, and, well, I was right. Got Whizkid to start modding all my gear with the good stuff, then I found the freaking Grammaton and I was set for life. Once I got Int2, I could corner-shoot with my pistols and find viles who were offscreen, so I rarely took damage, I rarely even saw what I was shooting, and I spent about 60 levels with 7 large medpacks just sitting there unused. I told myself I would not replace the ones I used past a certain point, since I needed more room for ammo.

I turned my CP into an Energy Pistol so I could use all the cells I kept finding, and it turned out to be even stronger than my GCP once I modded it out. I found a Duelist Armor and turned it into Cerberus armor, then I found an Onyx Armor and turned THAT into a Cerberus Armor +P that I used until I found the Inquisitor set, at which point I just rofl'd my way to the finish line as I realized even Cyberdemons and Nightmare Viles did 0 damage now. I could start in a corner next to two separate spawns of Viles, Barons, and Mancubus and I wouldn't even drop below 100% health. Pistols get "delete everything" powerful with SoG5. At that point, starting next to the viles just means you get to kill everything before it can move! Even started a Nightmare Demon cave surrounded, and didn't get hit because of how fast I could knock back everything, plus there was lava.

I should have made a Cerberus Boots instead of the second Cerb Armor, though... first of all, I modded the first one with a Nano pack I found, so it was effectively indestructible anyway, and not two levels after I made the Onyx, I had a very fast Lava Flood, and I heard an Arch-Vile get left behind in the corner somewhere as I ran from lava. The flow of lava was so fast I almost didn't make it to the stairs. Unfortunately, the Vile was too far away for me to hear it anymore, clear on the opposite side of the level, and nowhere near close enough for a shotgun to reach it. Since they don't take damage from fluids and refuse to move anywhere if they are surrounded by Lava, I would never even know if I was shooting it. I had no suit and no health, and I didn't want to use my medpacks to go lava diving, so I left it and continued on. If not for that one miss, this would have been YAAM. I was too far along, my farthest UV run yet at the time, to just give up and restart over such a nitpick.

Guess the RNG got even for giving me the godly Pistols I wanted after all.

The Super Shotgun was almost completely useless until the Agony Cave, but I had used it so infrequently and to such little effect that I had dropped all the Shells to pick up more Cells right as I went down the stairs for the Agony Cave, so I had to use my Energy Combat Pistol for the entire thing until I found a single Combat Shotgun on the floor and unloaded it for the 5 shells it had. I used up all my cells and shells and nearly all my bullets, and even unloaded my BFG to give my ECP more ammo. After that, I kept at least a shell box on hand.

You can totally tell I was holding out hope for that sweet sweet BBFF on my BFG, but alas, not even a single F.

If anyone's wondering, I pick up every unique I see because they seem to repeat themselves if you don't grab them, but if you grab them, then drop them, you'll never see them again in that run, and the next unique that drops might be more useful.
« Last Edit: February 11, 2017, 02:49 by Vid-szhite »
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Ya Girl Juniper - DoomRL 0.9.9.7 Cyberdemon Major

Check out my DoomRL SoundPack: https://forum.chaosforge.org/index.php/topic,8031.0.html

LuckyDee

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Good story. I assume you ran into the lava flood before you had your Inquisitor's set?

And I'm surprised at how little ammo you're carrying. Is this your standard kit, so to say?
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Sereg

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Nice one. I've always preferred Marines with MAc for Ao100, myself, but I do like the idea of the Sharpshooter build, and it looks like it's quite viable thanks to your demonstration. Might give it a try sometime.
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Vid-szhite

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Good story. I assume you ran into the lava flood before you had your Inquisitor's set?

And I'm surprised at how little ammo you're carrying. Is this your standard kit, so to say?

I finished the inquisitor set on level 83, and the flood that ruined YAAM was the very first one I got at level 42. I didn't even find Malek's until 2 levels later, but I held onto it just in case. After that blunder, I made a concerted effort to build a Cerberus Boots to ensure I had a backup plan.

This is indeed my standard build, I love Sharpshooter because it's like AoMC, but only for you, and besides that, I love pistols and hate dual wielding.

I'm carrying so little ammo because it was the last level and I splurged. I normally do single shots, but I switched to full auto on my Grammaton and unleashed since I had 6 stacks of bullets. Grammaton full auto with SoG5 does up to 72 damage every .1 seconds for a whopping 720 DPS. You can one-shot Barons if all shots hit, but it eats ammo fast. The levels before, I tried to keep at least 4 stacks of bullets, and some levels had more of one ammo than others, so I'd sometimes go into a new level with 7 stacks of cells and just a bullet ammo chain, or no cells and 7 bullet stacks, or an even mix of both. I rarely kept spare rockets once I finished my Tactical Launcher, since Mancubus and Revenants drop rockets and those are everywhere, but I had space in my inventory as I went through the stairs, so I grabbed a bunch. By the time I got Grammaton, I basically stopped using shotgun shells, even though I found the Super Shotgun and decked it out gradually. It used Shells so quickly and never did nearly enough DPS compared to my pistols, so I considered dropping it. Glad I didn't, since it helps clean up after Agony Elementals die. Still, it felt like my ECP could stunlock them to death and kill them in a single clip before they summon anything (I was killing them so cleanly, I actually wondered if they summoned anything outside of a standard game for a bit), so my pistols still do all the heavy lifting even when I do take out the SSG.

I probably do carry too many medkits though. I hoard every one I see, and my ammo always suffers as a result. I just hate throwing them away.

The thing I do that changes from game to game is what level I get WK, because I always get WK2. If I suddenly stumble upon a lot of mods, I'll get WK after EE1, and then I'll finish WK before moving on. This time, I didn't get any mods in the first few levels, so I delayed WK until after MSs, and then mods started dropping.

I don't even make an assembly out of my main pistol most of the time, I find decked out normal guns better. 3P Combat Pistol is fucking disgusting, and a 3P1B1T normal pistol is a good-enough substitute until SoG5. I only made the energy combat pistol because I found the Grammaton, and I had the mods on hand. Turned out to be the best move I made in the run, since I was drowning in cells, and the plasma damage helps a TON with Revs and Souls. 2-shotting revenants with an attack time of 0.1s and instagibbing formers at will is hilarious. Sometimes I'd have to stop using the thing on formers so I could get them to drop ammo! You can also shoot holes in walls with the energy combat pistol +P, which helps if you knock something back too far. I think I'm going to make that Energy Pistol assembly officially part of my strategy from here on out.

Of course, I hesitate to do so with my ONLY pistol, because some runs, you don't find an upgraded pistol at all, and you need to not be reliant on one ammo type. Part of me wishes the Combat Pistol wasn't so rare, but another part of me knows that the Combat Pistol is so powerful that you basically win the game if you find it during a pistol run. MSs gives it guaranteed knockback with no mods at all, and its magazine is ginormous. Each P mod increases its damage by 3. A SoG5 Energy Combat Pistol +P does 200 DPS of Plasma damage with incredible accuracy and no overkill, and you can spread it around on many targets as needed without fear of being attacked because of how fast you can knock something out of your LoS. Unfortunately, EE doesn't seem to do anything about the penalty to hit when you can't see something, so EE4 and EE5 did nothing of apparent value. If I end up finding two sniper packs though... another reason I like non-assembled guns.
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Ya Girl Juniper - DoomRL 0.9.9.7 Cyberdemon Major

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LuckyDee

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I get what you're saying about MSs, it's my favorite build as well. And you don't have to rely on 1 ammo type, but carrying around 4 of them, including weaponry, is too much if you ask me. And yeah, large number of medkits and phases. With MSs/SOG5/decent weapon/Inquisitor set, there are going to be very few situations you can't blast yourself out of. The knockback is excellent, especially combined with INT2.
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
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Tormuse

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Very nice YAAAM.  ;)  (Almost!)

Eagle Eye 5?  O_o  I would've thought that EE3 was already overkill.  (I sometimes wonder why EE can even go up to 5)

And that's pretty funny that your pistol was consistently gibbing the formers!  :D  Almost makes me want to try it myself.  :)
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Apostle Chaos Lt. General (0.9.9.7)
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ZicherCZ

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Well, rockets are always useful for corpse disposal, and shotgun plus shells can get you out of a really bad starting position after descending. I would probably not carry that shotgun with the Inquisitor Set complete, but hey, it probably worked for you (or made you feel safer at least).

EE5 is definitely overkill, but then again, if you wanted to stay on the safe side, the better for you.

Anyway, you might have kept the combat pistol for a full White Death (P3B2) modding. This creates a pistol with (3d6) [26/26] stats - enough to kill an unlucky Cyberdemon, that spawned close to you on a level descent, with no chance to even lift a finger. Even the GCB falls short of this beast of a gun.

Congratulations on the win - it's nice to see some good Sharpshooters around here.
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Vid-szhite

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Very nice YAAAM.  ;)  (Almost!)

Eagle Eye 5?  O_o  I would've thought that EE3 was already overkill.  (I sometimes wonder why EE can even go up to 5)

And that's pretty funny that your pistol was consistently gibbing the formers!  :D  Almost makes me want to try it myself.  :)

EE5 was overkill. I thought it would make me miss less while shooting things I couldn't see, but nope. Didn't even make my Grammaton miss less in full auto. I guess there's a hard cap on accuracy, and distance/sight penalty is factored in afterwards.

It was hilarious fun to just click and splat. Even lost souls "gibbed", but that does nothing except make funny noses. I just wish more of my runs had this kind of luck with drops early on. Combat Pistol is so good I wish there was one in Armory or Deimos Lab.
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Ya Girl Juniper - DoomRL 0.9.9.7 Cyberdemon Major

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ZicherCZ

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I guess there's a hard cap on accuracy, and distance/sight penalty is factored in afterwards.
In fact that's only partly true. There is indeed a cap on to-hit chance, but that's applied after everything else is (weapon accuracy, range, Eagle Eye ...). For pistol builds this means that everything above EE3 would make any difference in extreme cases only (like GCB in full-auto mode, firing at targets at the edge of LOS), and even then the difference would be barely noticeable.

Note that the 50% miss chance against enemies out of LOS is applied after the shot would hit the target - your total hit chance against such targets will never surpass ~49%.

EE3 is definitely not overkill, as it is the requirement for Sharpshooter :).
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working
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