Ballistic armor
Is it a good idea to go technician and make powered ballistic armor to avoid death by shotgun?
On the one hand, the sergeant is by far the the deadliest early game enemy, capable of doing 8 to 24 damage, which means 'up to 24 damage'.
On the other hand, you can get a ballistic vest in the arena, and with some levels in TaN, and 6 protection I you can get out of oneshot range without help from ballistic armor. (24-8*2=8). So considering the availability of fire and acid enemies to oneshot you as well, is it a waste of mods to construct that armor? (particularly for someone who doesn't want to minimise early game risk)
Then intuition is probably particularly good in this challenge, so that suggests scout rather than technician. As is extra maxHP when it's so low already. (do marines only get +2hp from ironman like everyone else?)
berserker
Is this a necessity to survive in lategame? -removes the possibility to get oneshot by a single enemy right?
_
Anyway, more generally how do you think an AoHumanity build should go?
(Does something like this sound good? Technician: TaN, TaN, bad, WK, WK, iro, brute, brute, berserker)