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Author Topic: [1.1.0|N!|AoV|SURVIVOR|YAVP] Blood Diamond  (Read 1116 times)


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[1.1.0|N!|AoV|SURVIVOR|YAVP] Blood Diamond
« on: October 21, 2021, 13:43 »

Blue, level 15 Marine,
defeated the Harbinger against all odds.

He survived for 7315 turns.
The run time was 1h 36m 50s.
World seed was 2897.
He scored 8978 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!

CALLISTO L5 - Lockdown
CALLISTO L5 -> Callisto Docking Bay
EUROPA L3 - Volatile Storage
EUROPA L5 -> Refueling Base
Refueling Base - found Calamity
IO L3 - Secure Vault
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L3 - Exalted Summons

  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Explorer Ribbon (+100)
   * Visited all encountered special levels
  Blood Silver Badge
   * Complete Angel of Vampirism
  Blood Gold Badge
   * Complete Angel of Vampirism on Hard
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV
  Blood Diamond Badge
   * Complete AoV on Nightmare!

He killed 839 out of 1044 enemies.

 46 former grunts           21 ice fiends
 1  former CRI grunt        16 toxic fiends
 14 former grenadiers       29 CalSec sentries
 2  corrupted grenadiers    18 security sentries
 21 former soldiers         4  military sentries
 18 corrupted soldiers      18 CalSec bots
 7  hellish soldiers        4  security bots
 3  former CRI soldiers     47 reavers
 2  CRI soldiers            34 cryoreavers
 6  former sergeants        17 toxic reavers
 6  corrupted sergeants     56 archreavers
 2  hellish sergeants       9  kerberi
 5  former CRI sergeants    2  cyberi
 2  CRI sergeants           14 cryoberi
 22 former guards           2  toxiberi
 3  former commandoes       12 medusae
 17 corrupted commandoes    8  archmedusae
 6  hellish commandoes      29 ravagers
 6  former CRI commandoes   11 armored ravagers
 4  former heavies          1  siege ravager
 3  corrupted heavies       6  plasma ravagers
 4  hellish heavies         26 CRI marines
 11 security drones         14 CRI bots
 2  military drones         3  sentinels
 43 fiends                  5  warlocks
 32 fire fiends             2  archwarlocks

  Ironman L1
  Hellrunner L3
  Sustained fire L2
  Tough as Nails L1
  Rip and tear L2
  Angry Motherfucker L2

Trait order

  Slot #1 : Calamity
  Slot #2 : AV1 chaingun +AV
   * Auto-calibrated
   * Calibrated 1
   * Vampiric 3
   * Ripper 4
   * Spin-up

  Slot #3 : Soulstealer
  Bodyduramesh scout armor P
   * Meshed
   * Duramesh

  Headcombat helmet
  UtilityAV3 auto AMP
   * Auto long-range tracking
   * Auto crit system

  Reliccryoberos's fang
   * Unholy Blizzard

  Medusa's Curse
  CRI backpack

  energy cell (x100)
  energy cell (x44)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x45)
  .44 ammo (x46)
  plasma grenade (x1)
  gas grenade (x2)
  multitool (x1)
  military stimpack

The most interesting thing about this run is that it seemed to require different strategies at different times.   I couldn't gather enough XP in Callisto to immediately transition to a melee build in Europa, so instead I did this weird mid-build commit to Sustained Fire and played out the run as a chaingunner until midway through IO.  I am having a constant debate with myself over whether the new Sustained Fire is worth taking and I think I've settled on "its okay".  The first point is always good, the second point is iffy, but the third point is a "never take" for me.  Its range is just too narrow.

I think most relics need work for them to be even niche-useful, but Cryoberos's fang might be the very best of them all.  As you can see I had no problems dealing with the double-draining health, and the constant Frozen status on everything made the final boss fight very easy.  Harbinger kept spawning heals for me.  How very thoughtful.

While this run might be challenging enough to rate a diamond, I think an Angelic version would be the beat this as a Technician.  I think Technicians are pretty bad in general, but the lack of a speed enhancer would make this extremely punishing.

Survivor seems like the natural mastery for this challenge, but honestly I don't think it is necessary.  Vampyre would probably be better.  The community seems to think Survivor is amazing and Vampyre is trash, but I have the complete opposite opinion.  Survivor can save you (sometimes) when your back is against the wall, but you can solve that problem by just never ending up in that position, and knowing how to use outs when you have to.

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