For no particular reason, I decided to do a UV game with a Gunrunner build, and got conqueror. Yay! :D (100% kills too!) :) I had serious doubts about my ability to win toward the end, since I was almost completely out of ammo, even with scavenger 3, but I just barely managed to pull it off.
I was very speedy! Between HR 3, the Exosuit unique, and the metabolic boost from my amp, I was moving at 0.5 seconds per move, (0.3 seconds while dashing) which went well with my chaingun with barbed 3, and actually turned out to be crucial for saving ammo at the end, since I could hit enemies with a few rounds, and then move fast enough to keep away from them while they bled to death. In some cases, I even just danced back and forth in front of them, while they had a lot of difficulty hitting me, due to my dodge chance. (Although I seriously wonder how to hit chances work in this, since they were sometimes still able to hit me, despite, in some cases, supposedly having -290% accuracy from bleeding stacks)
Another thing that was a big help was that super shotgun with rush 10, (damage bonus after move) which synergized nicely with the build, which is based on constantly moving. I was pretty pleased to be able to deliver the coup de grace to Harbinger with my last shot from that gun. :)
I was disappointed to find that the sustain mod didn't seem to work with the rail rifle. (Or didn't work consistently?) I think there were some shots that returned ammo as expected, but mostly not, and I'm not sure why that is. If the mod had worked properly, a lot of my ammo worries would have been alleviated, particularly in Dante Inferno, which was a huge ammo drain, with very little return.
At one point, in the interest of saving ammo, I picked up a katana from the ground to whack a couple of reavers, and I noticed that Gunrunner's reduced attack time applied to melee weapons too, so now, I really want to do a melee-focused Gunrunner build game. (Bladerunner, anyone?) :D
Tormuse, level 18 Scout,
defeated the Harbinger against all odds.
He survived for 16286 turns.
The run time was 6h 25m 47s.
World seed was 8888.
He scored 7621 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L2 - Infestation
Callisto Rift L3 -> The Rift
The Rift - Cleared!
Europa Concourse - Secure Vault
EUROPA L5 -> The Pit
The Pit - found Denial
The Pit - Cleared!
IO L5 - Lockdown
IO L5 -> Io Warehouse
Io Warehouse - found Exosuit
Io Warehouse - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 831 out of 831 enemies.
60 former grunts 14 toxic fiends
6 corrupted grunts 11 CalSec sentries
1 former CRI grunt 7 security sentries
6 former grenadiers 2 military sentries
5 corrupted grenadiers 8 CalSec bots
6 former CRI grenadiers 4 security bots
2 CRI grenadiers 1 military bot
7 former soldiers 28 reavers
16 corrupted soldiers 29 cryoreavers
7 former CRI soldiers 18 toxic reavers
6 former sergeants 54 archreavers
6 corrupted sergeants 12 kerberi
3 former CRI sergeants 8 cyberi
25 former guards 13 cryoberi
4 corrupted guards 8 toxiberi
4 former commandoes 11 medusae
10 corrupted commandoes 4 archmedusae
6 former CRI commandoes 31 ravagers
2 CRI commandoes 14 armored ravagers
1 former heavy 7 siege ravagers
3 corrupted heavies 7 plasma ravagers
5 security drones 34 CRI marines
4 combat drones 9 CRI bots
2 military drones 15 guardians
77 fiends 2 sentinels
39 fire fiends 9 warlocks
50 ice fiends 12 archwarlocks
Traits
Dash L1
Hellrunner L3
Son of a Gun L3
Hoarder L2
Dodgemaster L2
Scavenger L3
GUNRUNNER L3
Trait order
SoG->SoG->SoG->Das->MGU->Hr->Hr->Dm->
MGU->Hor->Hor->Scv->MGU->Dm->Scv->Hr->
Scv
Equipment
Slot #1 : AV1 chaingun +BA
* Swap Harness
* Calibrated 1
* Auto-calibrated
* Barbed 3
* Spin-up
Slot #2 : AV2 rail rifle BS
* Swap Harness
* Sustain
* Extended Mag 8
* Hunter 8
* Scope
Slot #3 : 12ga super shotgun A
* Calibrated 1
* Rush 10
* Rinse, Repeat
Body : Exosuit
Head : analytic visor B
* Durable
* Aim assist
* Tactical computer
Utility : AV2 utility AMP
* Metabolic boost
* Energetic
Relic : - NONE -
Permanents
CRI backpack
Inventory
energy cell (x21)
7.62 ammo (x2)
gas grenade (x2)
smoke grenade (x2)
CRI phase kit (x2)
multitool (x1)
large medkit