Chaosforge Forum

  • November 08, 2024, 17:43
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [1.5a|U|AoD|Sc|YAAM] The Super-est Shotgun (earns another platinum)  (Read 4739 times)

Brickman

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 28
  • Lost Soul
    • View Profile

I really do think the standard for platinum medals is a lot lower in this game than DRL. As long as you pick Gunrunner (or presumably one of the other move-shoot masters), Angel of Doom is only marginally harder than a normal run on the same difficulty.

But this run was noteworthy because it was entirely defined by a single gun: The Super Shotgun. Specifically, a super shotgun which spawned with Calibrated 2, giving it a range of 5/6 out of the box... which I expanded to 7/7 through autocalibration, long range tracking, and the optimal distance bonus from Gunrunner. Callisto Anomaly gave me the choice between the "cause bleed but -10% damage" relic and the fiend claw, and I doubled down on the shotgun. And you can't forget the bonus damage from maximized dodge in AoD. All told, I spent the majority of the run doing 115 damage in a cone across my entire LOS plus 1 tile beyond, regardless of cover or distance, in a fraction of a turn with no need to reload. Upgraded to something like 135 damage when I hit level 14.

Add in an RPG for sniping high-health enemies, a piercing gun for robots, several status immunities, and upgrades to stealth. My only challenge was keeping the gun fed. I probably could have done Dante Inferno too, but I felt like just sealing the win.

I really did start out the run planning to try for a gun kata build, since my AoD gold run was also Gunrunner... but the game handed me a Calibrated 2 super shotgun and no suitable pistols, so what am I to do?

David, level 16 Scout,
defeated the Harbinger against all odds.

He survived for 13335 turns.
The run time was 6h 12m 44s.
World seed was 70348.
He scored 7374 points.
He was ULTRAVIOLENT!
He was an Angel of Doom!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 - Desolation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - found Vulcan
Containment Area - Cleared!
IO L3 - Volatile Storage
Io Nexus - found Void
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
Dante Station L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Untouchable Ribbon (+100)
   * Won taking less than 1000 damage
  Doomed Platinum Badge
   * Complete AoD on UV

He killed 816 out of 816 enemies.

 70 former grunts           18 ice fiends
 15 corrupted grunts        13 CalSec sentries
 1  former CRI grunt        13 security sentries
 6  former grenadiers       8  military sentries
 3  corrupted grenadiers    7  CalSec bots
 2  former CRI  grenadiers  4  security bots
 22 former soldiers         3  military bots
 37 corrupted soldiers      3  guardian bots
 3  former CRI soldiers     49 reavers
 8  former sergeants        34 cryoreavers
 8  corrupted sergeants     21 toxic reavers
 5  former CRI sergeants    40 archreavers
 2  CRI sergeants           4  kerberi
 21 former guards           3  cyberi
 2  corrupted guards        12 cryoberi
 2  former CRI guards       3  toxiberi
 2  CRI guards              5  medusae
 6  former commandoes       10 archmedusae
 18 corrupted commandoes    16 ravagers
 10 former CRI commandoes   12 armored ravagers
 10 CRI commandoes          10 siege ravagers
 3  former heavies          5  plasma ravagers
 7  corrupted heavies       36 CRI marines
 3  fanatics                10 CRI bots
 5  security drones         11 guardians
 4  military drones         6  sentinels
 88 fiends                  8  warlocks
 44 fire fiends             2  archwarlocks

Traits
  Skilled L2
  Dash L1
  Hellrunner L3
  Son of a Gun L1
  Hoarder L3
  Dodgemaster L1
  Scavenger L1
  GUNRUNNER L3

Trait order
  Hr->Hor->SoG->Das->MGU->Hr->Scv->Hr->
  MGU->Dm->Hor->Skl->MGU->Skl->Hor

Equipment
  Slot #1 : 7.62 pierce rifle A
   * Calibrated 1
   * Molten 3
   * Anti-armor

  Slot #2 : JS 12ga super shotgun +
   * Auto-calibrated
   * JoviSec
   * Calibrated 2
   * Rinse, Repeat

  Slot #3 : AV3 rocket launcher BA
   * Safe
   * Swap Harness
   * Calibrated 1
   * Deadly 16

  Body : infiltration armor B
   * Durable
   * Acid shield
   * Ambush

  Head : marine helmet PBA
   * Durable
   * Long-range tracking
   * Danger Monitor

  Utility : AV3 utility AMP
   * Energetic
   * Silent

  Relic : fiend's claw
   * Fiendish ferocity


Permanents
  Pain Essence Attunement
  Blood Essence Attunement
  Fire Essence Attunement

Inventory
  rocket (x7)
  12ga shell (x50)
  12ga shell (x12)
  7.62 ammo (x97)
  plasma grenade (x1)
  gas grenade (x1)
  krak grenade (x2)
  CRI phase kit (x3)
  combat pack (x3)
  military stimpack
  stimpack (x3)
  stimpack (x2)
  large medkit
  large medkit
  large medkit
  large medkit
« Last Edit: October 26, 2022, 22:05 by Brickman »
Logged
Pages: [1]