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Author Topic: (0.9.9.7) [N!|AoSh + AoOC|85%|YAVP] - Yet another Shottyman Angelic  (Read 447 times)

Omega Tyrant

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Shottyman Angelic is infamous for being an unusually easy Angelic Badge, and the 0.9.9.7 Badge Hunters thread does support this, with a whopping 16 players having verifiably won it through 0.9.9.7's history, being the most won Angelic by a substantial margin. Even among Diamonds, only Veteran Diamond and Scavenger Diamond have been won more often, just barely. Not only is this a challenge where Sereging is required, 50% kills is just an awfully low kill threshold, especially when you can just farm infinite kills and ammo whenever off of any Shotgunner. Now this isn't a challenge that you'll trivially get done in only a few tries, this is AoOC on N! after all and there is a substantial amount of luck needed to not get a level start that is unsurvivable, more luck needed to not get met with a mass of enemies that just overwhelm you, and yet more luck needed to find more shells before you deplete your lone starting Shell Box. Even if you get off the ground, your run can quickly die from any bad level generated afterward, especially as your armor supply will be shitty without yet more luck. And this badge did take me a lot more attempts than I would like to admit (9 runs died, and about another dozen I Q+Y'd on when I was in an unsurvivable position), a couple of these failed runs should have gone all the way if I didn't throw with bad moves or if I just left floors sooner when I had the opportunity, but again since it's AoOC, attempts are fast and so this still took me less cumulative time than completing a typical N! run would have.

For build, I yet again go with Shottyhead. I just build straight to it instead of detouring for Intuition; knowing where powerups are is very nice, but I find that often they're immediately accessible and so it wouldn't have mattered or I have to fight through a bunch of enemies to reach them anyway, and detecting enemies outside of vision does little good if I can't avoid nor effectively kill them. Meanwhile Shottyhead's great prereq path lets me effectively fight back with semi-decent cover and so I needed a lot less luck with powerups or good level spawns just to survive, and reaching Shottyhead will then let me adequately fight even subpar cover or outright in the open, as well as ensured Archviles would never get through my corner shooting nor would I be screwed over if another enemy pops up at a bad angle while corner shooting something.

The major obstacle to surviving was really just the fact that you often have no decent armor in AoOC, you need some Blues just for the bare minimum to not lose a big chunk of your life from a Commando or Arachnotron, which is still inadequate for the VMRB and so you hope you get some Red Armor at least. And getting TaN won't help when you need two levels of it to do anything against plasma and when the VMRB hit so hard that flatly reducing 1 or 2 damage does shit all to help you survive them without already having armor with the resistances to significantly reduce their damage. In this run I would get blessed with a Nano Mod on the third floor that I had to carefully extract from a VMRB group around it (wished I remember to take a screenshot, getting that Nano mod without it getting destroying or me dying was rough), and then immediately high tailed it to The Vaults stairs that were open, as the normal stairs were on the other side of the map with lots of enemies still around while I had no medkits, and I didn't want to waste the Nano mod (while the hit to my kill rate from entering Vaults hardly matters when the kill requirement is so low). I decided to hold onto it for a Red Armor, which paid off as the next floor would have a Red Armor that I could retrieve before it got nabbed by a Baron and so I was set on armor, while the floor was a rather easy small rooms level with lots of formers, resupplying my medkits and filling out my shell supply. I was hoping for a Power Mod to make a Powered Red Armor, unfortunately I never found a single Power Mod but I would get a second Nano mod, actually holding off on Nano modding the Red Armor would have been ideal as I could have double Nano'd the Assault Shotgun for an effective Nanomachic Assault Shotgun that would have went really crazy with Shottyhead, but oh well. The run wasn't done yet though, Hell 7 would start me in a very nasty concealed room with multiple VMRB groups right outside my vision and nowhere to escape, the exact kind of situation why I went Shottyhead; if I went the typical Int2 masterless Scout build most people used for this badge or Army Of The Dead that a few others did, I would have died here without Shottyhead's firing speeds unless I got lucky with my Phase Device. Even then I still barely got out after depleting my Shell Box and being unable to safely grab the other, but by then most of the enemies were dead and so I was able to escape when they blew up the wall behind me. I still tried killing everything after running up behind the north wall, but then I got pincer'd by two Barons on far opposite ends that wouldn't die, and with my Nano Red Armor damaged, I just ran to the stairs instead of risking needlessly throwing another run when I didn't need the kills nor anything else the floor could possibly have. In Dis, I just threw my second Nano on a Blue Armor, so I could move a bit faster when fighting the Mastermind, which was helpful as I'm not used to fighting the Masterming without nuking her or having a build that can just flinch her to death, and so don't quite got a handle on how to manipulate her AI to get her stuck. I took quite a bit of damage and the fight took a while but I finish the Mastermind off without ever being in too much danger.

Now here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 FREANGELIC, level 10 Cyberdemon Chaos Major Scout,
 defeated the Mastermind at the City of Dis.
 He survived 190162 turns and scored 254597 points.
 He played for 45 minutes and 28 seconds.
 He opposed the Nightmare!

 He killed 297 out of 346 hellspawn. (85%)
 He was an Angel of Shotgunnery!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Shottyman Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########................................################
  ##########...............####...............###############
  #########.......####.....####.....####.......##############
  ########........####.....####.....####........#############
  #######.........####.....####.X...####.........############
  ######..........####....%.........####..........###########
  #####............................................##########
  #####....####............................####....##########
  #####...&####............................####....##########
  #####....####............................####....##########
  #####....####............................####....##########
  #####............................................##########
  ######..........####..............####..........###########
  #######.........####.....####.....####.........############
  ########........####.....####.....####........#############
  #########.......####.....####.....####.......##############
  ##########...............####...............###############
  ###########................................################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 41388/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Fin->HR->Rel->Rel->SM->Jug->MSh->Fin->HR->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (100%) (N)
    [b] [ Weapon     ]   assault shotgun (7d3) [3/8] (B1T1)
    [c] [ Boots      ]   plasteel boots [2/2] (98%)
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (84%) (N)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x2)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] large med-pack
    [k] phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    8 former humans
    73 former sergeants
    31 former captains
    20 imps
    42 demons
    31 lost souls
    8 cacodemons
    23 barons of hell
    5 former commandos
    3 pain elementals
    33 revenants
    8 mancubi
    11 arch-viles
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 3 he entered the Vaults.
  He came, he saw, but he left.
  On level 6 he stumbled into a complex full of revenants!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You swap your weapons instantly!
 You are hit! You are hit! You are hit!
 You reload the assault shotgun.
 Your assault shotgun is already loaded.
 The Spider Mastermind flinched!
 You reload the assault shotgun.
 You reload the assault shotgun. You are hit! Boom! You are hit! You are hit!
 You are hit! You are hit!
 You use a large med-pack. You feel fully healed.
 Modify w eapon, a rmor or b oots? (Escape to cancel) [abw] You use a bulk mod
 pack.
 Fire -- Choose target...
 You see : out of vision
 Targeting canceled.
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 254 brave souls have ventured into Phobos:
 83 of those were killed.
 1 of those was killed by something unknown.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 73 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 37 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
0.9.9.8 Badges - [26|26|26|18|6|2] (26/26/26/26/12/5 in 0.9.9.7)
0.9.9.8 Medals - 44/50 (36/43 in 0.9.9.7)
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