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  Subject Started by Replies Views Last post
doomrl ds squashysquish 1 5552 Last post February 24, 2008, 16:17
by Kornel Kisielewicz
Brute Enhances Unarmed Attack Speed [USD $15] DeathDealer 2 5565 Last post April 06, 2011, 08:19
by DeathDealer
Fire damage affects fluids byrel 2 5566 Last post January 15, 2012, 04:36
by snowstorm
How deep does the LUA go? ssfsx17 2 5601 Last post December 02, 2006, 18:43
by Kornel Kisielewicz
Changing weapon bindings ingame BEEF 2 5606 Last post April 05, 2010, 19:15
by BEEF
DS Lite port Benkyo 2 5631 Last post August 28, 2008, 19:35
by Benkyo
A few random ideas... EchoingZen 2 5638 Last post February 29, 2008, 10:08
by EchoingZen
How strong will Mancubus be? Pigmonkey 2 5646 Last post March 29, 2007, 18:33
by Anticheese
New master trait idea: Jack the Ripper! Gargulec 2 5684 Last post October 19, 2010, 13:13
by Silhar
Game Menu sound fx Brewtal Legend 2 5689 Last post December 11, 2006, 10:20
by Adral
balance special level frequency, especially the Armory rchandra 3 5691 Last post February 20, 2011, 14:26
by Tuomari Jim
Quicker movement in gfx mode? Brewtal Legend 2 5706 Last post March 27, 2012, 08:03
by Game Hunter
Tie Map Elements to Loot 007bistromath 1 5716 Last post January 10, 2008, 09:18
by Rola
XP Ranks 2.0 MaiZure 1 5729 Last post August 26, 2011, 06:39
by Angles of death
Squad based play? Lomax 3 5736 Last post July 14, 2008, 12:39
by Sachiko
Guarantee theoretical utility of lab cache modpacks grommile 2 5739 Last post April 12, 2011, 14:33
by rchandra
Challenge mode listed in high scores Raine 3 5755 Last post December 08, 2006, 20:46
by Santiago Zapata
slight command tweaks rchandra 3 5768 Last post January 26, 2011, 19:21
by Sereg
Numpad key 5 Owashi 2 5781 Last post July 04, 2006, 12:49
by Magekind
[Addition] Accuracy-enhanced weaponry Thomas 2 5790 Last post April 16, 2009, 18:38
by rekenne
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