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Options GUI
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ParaSait
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3
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5933
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June 10, 2011, 02:09
by Deathwind
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New Level Event: Late-Level Enemies, Triggers/Hidden Rooms
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GrimmC
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3
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5940
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September 06, 2011, 14:27
by Malek Deneith
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A Geometric Request
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ZZ
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3
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5958
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January 01, 2010, 13:13
by Tavana
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Changing weapon bindings ingame
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BEEF
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2
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5976
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April 05, 2010, 19:15
by BEEF
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How strong will Mancubus be?
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Pigmonkey
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2
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5978
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March 29, 2007, 18:33
by Anticheese
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New master trait idea: Jack the Ripper!
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Gargulec
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2
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6019
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October 19, 2010, 13:13
by Silhar
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Guarantee theoretical utility of lab cache modpacks
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grommile
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2
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6025
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April 12, 2011, 14:33
by rchandra
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DS Lite port
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Benkyo
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2
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6032
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August 28, 2008, 19:35
by Benkyo
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Tie Map Elements to Loot
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007bistromath
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1
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6049
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January 10, 2008, 09:18
by Rola
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A few random ideas...
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EchoingZen
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2
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6053
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February 29, 2008, 10:08
by EchoingZen
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How deep does the LUA go?
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ssfsx17
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2
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6054
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December 02, 2006, 18:43
by Kornel Kisielewicz
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XP Ranks 2.0
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MaiZure
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1
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6062
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August 26, 2011, 06:39
by Angles of death
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Quicker movement in gfx mode?
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Brewtal Legend
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2
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6069
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March 27, 2012, 08:03
by Game Hunter
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Ailements
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Kabrinski
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0
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6086
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August 18, 2012, 03:47
by Kabrinski
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Squad based play?
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Lomax
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3
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6097
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July 14, 2008, 12:39
by Sachiko
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Game Menu sound fx
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Brewtal Legend
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2
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6109
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December 11, 2006, 10:20
by Adral
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Disable ^C
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Carpetsmoker
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2
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6116
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June 24, 2008, 05:41
by ParaSait
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Deaf mode
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ParaSait
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3
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6125
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June 15, 2011, 09:46
by thelaptop
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slight command tweaks
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rchandra
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3
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6133
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January 26, 2011, 19:21
by Sereg
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balance special level frequency, especially the Armory
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rchandra
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3
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6141
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February 20, 2011, 14:26
by Tuomari Jim
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