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Difficulty levels affecting monster behaviour
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Fingerzam
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1
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4603
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May 01, 2007, 02:29
by Potman
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Possible Suggestions for Making Angel of Marksmanship a Bit More Possible
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Fingerzam
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8
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7825
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December 20, 2006, 11:21
by TFoN
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Juggler second rank
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FinDude
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8
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3969
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November 05, 2009, 21:19
by Rjak
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Agility Mod vs. Shotguns
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FinDude
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1
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2451
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November 05, 2009, 09:36
by Deaven
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Revolver
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fidsah
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3
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3739
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March 09, 2011, 02:17
by grommile
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User Interface changes
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Fell Logic
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1
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2501
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October 22, 2009, 22:04
by Journey
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Tech mods and armor, small change?
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Fanta Hege
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28
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25463
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July 15, 2013, 12:55
by emulord
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Some small BFG related changes? (10k and normals)
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Fanta Hege
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4
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7337
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June 18, 2013, 23:16
by OldSpider
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Basic dodging and run state.
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Fanta Hege
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7
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3849
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March 07, 2011, 19:22
by MaiZure
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Level message for -all- walls destroying lever?
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Fanta Hege
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13
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8291
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November 19, 2009, 10:46
by Malek Deneith
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Slightly lower the river spawn rate for early game?
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Fanta Hege
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2
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2557
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June 19, 2011, 18:47
by Ander Hammer
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Allow me to join the trait suggestion spree
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Fanta Hege
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3
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3180
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October 21, 2010, 15:50
by Sylph
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Keep run state after using healthpack/globe.
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Fanta Hege
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2
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2541
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March 14, 2010, 12:28
by BEEF
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"Smarter" Enemies (If I can call that)
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Falker
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6
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5045
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February 05, 2012, 16:00
by spacedust
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idea: vaults to hell 1 or 2 and cathedral to hell 3
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Faintly
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0
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9202
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May 25, 2017, 09:24
by Faintly
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some challenge mode ideas
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Faintly
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2
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13632
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May 30, 2017, 20:58
by Faintly
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Silly but maybe fun idea
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Excrucior
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39
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22734
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June 06, 2006, 12:35
by Magekind
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Different stairs types ! (and similar mid-long term choices or informations)
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Evilpotatoe
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3
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11498
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April 19, 2016, 09:01
by Kornel Kisielewicz
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Allow saving in N!
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Evilpotatoe
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42
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39630
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February 26, 2013, 06:24
by skarczew
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Letting the RNG suggest your new trait on lvlup !
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Evilpotatoe
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5
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6628
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April 25, 2013, 08:34
by ZicherCZ
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