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Pages: 1 ... 3 4 [5] 6 7 ... 46
  Subject Started by Replies Views Last post
Option to clear input buffer AStranger 6 3509 Last post November 13, 2009, 13:31
by AStranger
A different Intuition symbol AStranger 8 5042 Last post January 25, 2011, 05:45
by Silhar
Ability to sort high scores by wins only AStranger 3 2854 Last post February 02, 2011, 10:16
by ZZ
[Linux] Better error reporting when Doomrl fails to run. AStranger 0 2251 Last post June 01, 2011, 02:15
by AStranger
Repeat last game/challenge AStranger 2 2869 Last post June 10, 2011, 11:48
by AStranger
More powerups in early levels on N! AStranger 0 2329 Last post March 27, 2010, 03:15
by AStranger
'T' is for traits. AStranger 3 3116 Last post October 28, 2009, 14:27
by Aki
Tracking Maps AtavisticPuma 8 6106 Last post February 02, 2012, 00:53
by Zalminen
Marking "used" levers Azrael 1 2231 Last post April 16, 2010, 07:25
by raekuul
DoomRL on different languages « 1 2 3 ... 5 » bardysya 74 46810 Last post February 08, 2013, 09:43
by Fanta Hege
Can autosave be added in future versions? BaronVonMurderkill 7 12589 Last post August 12, 2016, 13:23
by Evilpotatoe
A little tweaking of The Wall/Containment Area BaronVonMurderkill 4 8714 Last post August 05, 2016, 11:13
by emulord
Fairly minor change here... BDR 0 2755 Last post May 23, 2007, 06:06
by BDR
>_> <_< New challenge mode... Angel of Death. « 1 2  All » BDR 24 16039 Last post January 26, 2007, 13:40
by BDR
New trait - Salvage « 1 2  All » BDR 23 14320 Last post October 19, 2009, 15:33
by Tavana
Levers and the map BDR 7 4429 Last post March 07, 2007, 07:00
by Silencexy
Phase devices BDR 5 4663 Last post January 04, 2008, 16:27
by Chamber
Make med packs stackable beam 13 11884 Last post March 05, 2008, 06:08
by 007bistromath
Changing weapon bindings ingame BEEF 2 2464 Last post April 05, 2010, 19:15
by BEEF
New level style: warehouse « 1 2  All » BEEF 16 9161 Last post August 31, 2010, 12:54
by LockeCarnelia
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