It'd definitely be worth it. :D
My first big comment is that it's rather annoying that I can't simply bump into boxes/wares with a melee weapon on the starting ship. I can understand this being a rather unproductive thing to have in place when it comes to accidentally bouncing off the walls, but it'd be nice to not have to press Shift-a every time I want to explore a cubbyhole shoved behind a lot of boxes in the beginning. Perhaps anything that you should be able to destroy in at least 3 or 4 hits or enemies will get actually smacked by a melee weapon, while everything else will simply be bumped into and respond as usual.
My second is that, given the lack of big weapons on the starting ship (which is totally fine by me because that's a damn good reason for all the bodies laying around) and big gun ammo (at first landing) you end up either training small guns or melee weapons past 100, which is a bit limiting and possibly damning once the enemies ramp up in toughness. I don't have any great ideas on how to fix this, though, unless of course the big guns can be learned just as safely as the small ones even though you get small ones sooner and also that the ammo is good enough to support such learning.
My third is mostly that it's a bit tough to get mechanical skill if your branch of expertise is combat; I read that victory dancing the on/off switch does a good job but with only 20 technical skill it doesn't look terribly possible to turn those utility bots back on. :P The only other source looks like mending things and there's a limited repair tool supply. I suppose I *could* specialize but I like to dabble more. :)
I think that's about it for now. I look forward to more. :)