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Author Topic: Tactics refinement, capslock  (Read 3638 times)

DisaffectedBeta

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Tactics refinement, capslock
« on: July 11, 2007, 06:01 »

I realize I've been making a disproportionate amount of posts.  Let me know if it's too much. 

I've found that the tactics switching thing can be a bit tedious.  Other posts here have talked about decreasing the amount of keypresses to make things better.  I find that, if I'm playing full-on, I tend to run with coward until I encounter something, then decide if I can take it down in a single turn.  If I can, I switch to aggressive to increase my chances of hitting.  If not, or I'm going to be fireballed, I tend to stick to coward and hope that I hit, taking advantage of the increased dodge.  But always, when there are no monsters, I revert to coward, because there's no reason to be otherwise.

Is there an advantage to being aggressive when there are no monsters in sight?  If not, I'd almost say that having different firing buttons for different styles of shots would make more sense than having to cycle through tactics during every encounter.  Something like hitting "f" to target, followed by "f" again to switch to aggressive tactics.  This would leave you open to being hit more often due to the aggressive stance, but since it takes no time to switch tactics during your turn, you would revert back to coward anyway unless there was an advantage again to the increased to-hit of aggressive (then you would just hit "f" twice again).  If you wanted cautious, you'd have a different keypress, and a different one for coward.  These buttons would only work this way during targeting mode (just like tab changes function during firing mode (from tactics to switching aim)).

Should there be a way to disable capslock?  I sometimes accidentally hit it, then sit there getting shot at and wondering why the key I keep hitting doesn't work. 
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DaEezT

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Re: Tactics refinement, capslock
« Reply #1 on: July 11, 2007, 12:31 »

The current tactics system is a sore point already. It's just too simple and switching tactics is more of an automated task than a conscious choice. I don't think simplifying it even more is really a good idea.
Also, Kornel already threatened us with a complete tactics overhaul many times, and one of these days, he might actually make good on his threat :p
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"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

DisaffectedBeta

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Re: Tactics refinement, capslock
« Reply #2 on: July 11, 2007, 14:16 »

It almost sounded like you were with me for a second, saying that switching was automatic.  Not sure how long or how diverse the conversation has been, but since the refinement I talked about eliminated a step or two while preserving the mechanic, it wasn't terribly radical.

What would you prefer, with regard to tactics?  Or are you suggesting to leave it alone?
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DaEezT

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Re: Tactics refinement, capslock
« Reply #3 on: July 11, 2007, 23:54 »

My point was that the tactics system is broken. It's too simple in many regards an many people don't really like it.
See here

A complete overhaul of the tactics system has been planned for a long time now, Kornel just hasn't gotten around to it yet. So any change to the current system, especially one that makes it even more automatic than it already is, would be a waste.
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"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

DisaffectedBeta

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Re: Tactics refinement, capslock
« Reply #4 on: July 12, 2007, 01:50 »

At the risk of irritating your de Niro avatar, I'm wondering what you think should be done.  Did you like the skill based suggestions? 

Barring any changes for the new version, I don't think reducing key presses is a waste if the effect doesn't change the basic structure.  It's just a patch rather than a fix, but reducing keypresses isn't a bad thing in my book, and may provide a stepping stone for later changes.  It just depends on how much effort is needed on Kornel's part to implement the various changes, proposed or as-of-yet unsaid.

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Kornel Kisielewicz

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Re: Tactics refinement, capslock
« Reply #5 on: July 12, 2007, 09:49 »

The whole point is making tactics more like the Berserk! run skill -- as something that has a noticeable benefit, but also "runs out".
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