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Frozen Depth 1.02 released!

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Rabiat:

--- Quote from: DisaffectedBeta ---You can imagine a walking bomb as not literally a walking bomb, but like a spherical, fat little grinning creature (...)
--- End quote ---

Thanks for the vivid description. Now I must resist the urge to prick those meatballs with a trident to see if they're done. :)

Seriously though, I never liked animated objects, such as animated swords, rolling boulders or dust clouds, in any Roguelike (golems are the exception). Somehow they're just too artificial, and not as gratifying to slice. Of course it's a matter of taste, but I always disliked the Hall of Blades in Crawl for example.

On the other hand, finally beating a 'tough dust cloud' after fleeing upstairs and restoring health four or five times did feel like an achievement. :) These monsters with extra toughness, speed or experience modifiers are nasty.


--- Quote from: Glowie ---It is supposed to happen, and DisaffectedBeta's explanation is exactly what I was thinking while creating it.
--- End quote ---

His explanation is what came to mind when it happened. That was the only 'strange' behaviour I could think of. On the whole I think the game behaves very well, and I haven't seen any obvious bugs (except maybe some minor grammar issues such as missing articles and singular/plural mismatches).*


--- Quote ---And about those descriptions. I thought about this when I started creating the monsters, but in the end I decided that it takes too long to write a description for 150 monsters.
--- End quote ---

I think you're right. Most monsters have expected behaviour, and if they don't, you'll remember after a few encounters. If you're going to add descriptions at all, I'd very much like to see weapon descriptions. At times it's hard to guess a weapon's class, or its stats. I mostly just go by the inventory list order, or the equipment asterisk. Also I've noticed that there are several weapon skills, but I haven't found a list of those. Could you give a short explanation on this, or would that be spoiling?

Edit: I just had a very successful run with another dwarf fighter cut short by a wraith. This thing punched me so hard that my health dropped from around 40 to -98 in a single hit! Not fair! :(

* Come to think of it, there's two more things. You can pick up small bombs after throwing them. I expected them to explode and disappear, even if this is the standard behaviour for thrown weapons. Also, I found a Wand of Greater Identification which didn't work all the time, even though it had charges left. It just refused to ID one of my unidentified weapons, but allowed me to select another item to identify. I have no idea why this happened.

DisaffectedBeta:
Rabiat, did it ever let you identify a weapon?  I thought the wand of ID was just for potions or wands.  That was the impression I got, at least.  I wanted to use it to see if something was cursed, but it never let me select them.  Perhaps another item is in order for such an ID.

I never got far enough to see the dust cloud.  They sound like a pain.

Glowie:

--- Quote from: Rabiat on July 22, 2007, 03:16 ---Seriously though, I never liked animated objects, such as animated swords, rolling boulders or dust clouds, in any Roguelike (golems are the exception). Somehow they're just too artificial, and not as gratifying to slice. Of course it's a matter of taste, but I always disliked the Hall of Blades in Crawl for example.

On the other hand, finally beating a 'tough dust cloud' after fleeing upstairs and restoring health four or five times did feel like an achievement. :) These monsters with extra toughness, speed or experience modifiers are nasty.

--- End quote ---

Strange, I've never had problems with artificial monsters, if it bleeds, kill it! (And all monsters in FD bleed, even the metallic ones. Odd, eh?). Those superior monsters are meant to be very hard later on. It's sometimes wiser to flee from them and continue to the next floor if you aren't sure if you can beat them.


--- Quote from: Rabiat on July 22, 2007, 03:16 ---
--- Quote from: Glowie ---It is supposed to happen, and DisaffectedBeta's explanation is exactly what I was thinking while creating it.

--- End quote ---

His explanation is what came to mind when it happened. That was the only 'strange' behaviour I could think of. On the whole I think the game behaves very well, and I haven't seen any obvious bugs (except maybe some minor grammar issues such as missing articles and singular/plural mismatches).*

--- End quote ---

Yeah I know there are those missing articles and singular/plural mismatches, but I found it useless to add a lot of code to detect whether an item or a monster starts with a vowel or a consonant. It doesn't make the messages incomprehensible. Unfortunately there are a few bugs, and you just found one aswell. I'm planning to quietly release a new .exe, which fixes a few annoying or nearly critical bugs. The next version isn't coming out any time soon, so I don't want a flawed version to be the newest one.



--- Quote from: Rabiat on July 22, 2007, 03:16 ---At times it's hard to guess a weapon's class, or its stats. I mostly just go by the inventory list order, or the equipment asterisk. Also I've noticed that there are several weapon skills, but I haven't found a list of those. Could you give a short explanation on this, or would that be spoiling?

--- End quote ---

Usually the weapon stats are pretty straightforward. A crude bronze weapon is better than a copper weapon, but worse than a non-crude bronze weapon. Sometimes blessed crude weapons are better than uncursed non-crude weapon though. Unfortunately you just have to check whether a weapon is 1 handed or 2 handed by unequipping the previous weapon and looking at the available weapons list. By the way, the asterisk only appears if there's a better item of same weapon class. For example, if you find a bronze 2 handed weapon, and you're wielding a copper 1 handed weapon, the asterisk doesn't appear. But if you find a 1 handed bronze weapon, it appears.

Uhm, the weapon skills shouldn't be mysterious, it just means how well you can handle a certain weapon type. Press '@' to see your character's stats, including the weapon skills. For example, twohanded weapon skill increases occasionally when you use two-handed weapons, and it increases the damage and chance to hit slightly with those 2H weapons. Did I understand your question correctly?


--- Quote from: Rabiat on July 22, 2007, 03:16 ---Edit: I just had a very successful run with another dwarf fighter cut short by a wraith. This thing punched me so hard that my health dropped from around 40 to -98 in a single hit! Not fair! :(

* Come to think of it, there's two more things. You can pick up small bombs after throwing them. I expected them to explode and disappear, even if this is the standard behaviour for thrown weapons. Also, I found a Wand of Greater Identification which didn't work all the time, even though it had charges left. It just refused to ID one of my unidentified weapons, but allowed me to select another item to identify. I have no idea why this happened.

--- End quote ---

Holy cr*p! I'm sorry about that Wraith death, that was a bug. For some reason I've mixed the Wraith's minimum damage and health, which means that it's damn weak, but insanely deadly. I'll fix this in the silent update I mentioned. I'll add a news message on FD's site when the update is uploaded. Getting to floor ~40 is very good playing though!

Haha, I never thought of that when I added the small bomb's name. I'll change it, it really doesn't make sense. Who would throw bombs that don't explode? :)

Wand of Greater Identification doesn't identify weapons. It identifies accessories, other wands and potions. You can use it on already identified weapons that have a prefix to learn more about the prefix though.

And I replied to DisaffectedBeta's post in a private message. (Lazy me).

Thanks for the feedback Rabiat!

Glowie:

--- Quote from: DisaffectedBeta on July 22, 2007, 05:32 ---Rabiat, did it ever let you identify a weapon?  I thought the wand of ID was just for potions or wands.  That was the impression I got, at least.  I wanted to use it to see if something was cursed, but it never let me select them.  Perhaps another item is in order for such an ID.

I never got far enough to see the dust cloud.  They sound like a pain.

--- End quote ---

Great, you managed to post while I was writing a reply to Rabiat. Anyway, there IS a wand that identifies B/C/U statuses of weapons, pieces of armour and clothing.

BDR:
I just wanted to say that as a fan of IVAN, a game where dual-wielding in the long run beats wielding a single weapon and (debatably) beats two-handers, that I find it disappointing that it seems like you can never hit twice in a row while wielding two weapons; you can miss twice in a row, you can miss first and hit second, and you can score a hit on your first try, but you'll never get two hits.  This is bad because it really, really weakens dual-wielding.  Maybe that's the point, and the only reason you'd ever dual-wield is because of the x% increase in chance to hit, but what's the point when as a human warrior I start with better 2H skill anyway?  But I'm hoping this is just an oversight. ;)

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