General > Off Topic
Frozen Depth 1.02 released!
Glowie:
--- Quote from: BDR on July 22, 2007, 10:42 ---I just wanted to say that as a fan of IVAN, a game where dual-wielding in the long run beats wielding a single weapon and (debatably) beats two-handers, that I find it disappointing that it seems like you can never hit twice in a row while wielding two weapons; you can miss twice in a row, you can miss first and hit second, and you can score a hit on your first try, but you'll never get two hits. This is bad because it really, really weakens dual-wielding. Maybe that's the point, and the only reason you'd ever dual-wield is because of the x% increase in chance to hit, but what's the point when as a human warrior I start with better 2H skill anyway? But I'm hoping this is just an oversight. ;)
--- End quote ---
Congratulations, you're the third person to notice this bug. If you read my previous reply to Rabiat, you know about the silent fix I'm going to make, and this bug will be fixed then. I play the game quite fast and don't bother reading the messages, so this bug managed to get in the release. Thanks for posting this, though. You might have been the first one to report it, you never know. :)
And about IVAN and its dual wielding. I don't really know anything about IVAN, but I think dual wielding, two-handed weapons and 1 handed + shield should all be viable options.
Rabiat:
--- Quote from: DisaffectedBeta ---Rabiat, did it ever let you identify a weapon? I thought the wand of ID was just for potions or wands. That was the impression I got, at least. I wanted to use it to see if something was cursed, but it never let me select them. Perhaps another item is in order for such an ID.
--- End quote ---
--- Quote from: Glowie ---Wand of Greater Identification doesn't identify weapons. It identifies accessories, other wands and potions. You can use it on already identified weapons that have a prefix to learn more about the prefix though.
--- End quote ---
This explains things. The first time I used the Wand of Greater ID on a strange-looking weapon (a crude mithril scythe) it happened to be a 'cold draining' type weapon. So I was under the impression that the wand could be used to identify any weapon. Apparently this was an exception to the rule, since I couldn't use the wand afterwards to ID weapons at all, but it still had charges left to ID potions.
--- Quote from: DisaffectedBeta ---I never got far enough to see the dust cloud. They sound like a pain.
--- End quote ---
They're not that dangerous, but mostly just tough. And confusing. I destroyed a fair number of them wearing an Amulet of the Clear Mind, which makes you almost immune to confusion. It took me ages to get rid of a "tough dust cloud", because its insane toughness was multiplied by, well, a lot more toughness. ;)
--- Quote from: Glowie ---Those superior monsters are meant to be very hard later on. It's sometimes wiser to flee from them and continue to the next floor if you aren't sure if you can beat them.
--- End quote ---
I like these superior monsters. I've handled a few of them with a berserker/coward approach. Activate Fighter's Strength and aggressive tactics, zap a Wand of Blood if you have one, hit that thing like a freight train, and as soon as your health drops to dangerous levels, switch to defensive and run like hell to get upstairs. :)
--- Quote from: Glowie ---Uhm, the weapon skills shouldn't be mysterious, it just means how well you can handle a certain weapon type. Press '@' to see your character's stats, including the weapon skills. (...) Did I understand your question correctly?
--- End quote ---
I can't believe that all this time I completely overlooked the weapon skills list in the @ screen. :$ Thanks for pointing it out to me, and for the explanation on weapon types and the asterisk.
--- Quote from: Glowie ---Holy cr*p! I'm sorry about that Wraith death, that was a bug. For some reason I've mixed the Wraith's minimum damage and health, which means that it's damn weak, but insanely deadly. I'll fix this in the silent update I mentioned. I'll add a news message on FD's site when the update is uploaded. Getting to floor ~40 is very good playing though!
--- End quote ---
Heheh, I thought wraiths were supposed to be unfair. :) But -98 HP did raise the mental image of a Dwarf smoothie straight from the blender. ;) Anyway, this wraith was the first I ever met, on level 37 I think, and the only reason I got there was because I played very conservatively. Lingering on levels getting XP, fleeing at low HP, ID'ing potentially dangerous items, and at times being a lucky bastard. Also I've been able to plan ahead to train the stats for the skills I wanted. Warrior's Strength, Wild Generation and Destroy Walls made life a lot easier.
Hope you'll be able fix the wraith behaviour soon. Good luck with that, and I'll check back regularly for the update.
BDR:
--- Quote from: Glowie on July 22, 2007, 12:21 ---And about IVAN and its dual wielding. I don't really know anything about IVAN, but I think dual wielding, two-handed weapons and 1 handed + shield should all be viable options.
--- End quote ---
Dual-wielding is extremely popular in IVAN because if you increase your arm strength enough, and have a wand of cloning (even empty will do thanks to 'a'pplying/breaking the wand granting one last charge), you can wield two of the exact same kind of weapon (which AFAIK if done means that you get both the bonus for using a weapon type you're experienced with twice, as well as the bonus for using that particular weapon twice). Add to that anything you did to the weapon before cloning and you can get two very, very nice weapons to slay with. 2H weapons can work in IVAN, though it really helps to get one early so you can train up the skill and arm strength for it, and you'll likely also need to find enchant weapon scrolls to make it more survivably accurate (the iron 2H scimitar, for example, is by default "extremely inaccurate"). 1H + Shield is pretty uncommon, because usually by the time you find a worthwhile shield you've already chosen one of the other two options. The combat mechanics are plenty different enough that I figure it's not gonna be a problem to get what you're aiming for.
Also, after several tries I finally managed to reach level 10 where that boss killed me. I could probably kill him easily, but I'll need to make better use of wall destruction, and possibly wands of detection if I can find them.. Is there any way to recharge wands, by the way, or are they useless once they run dry?
DisaffectedBeta:
BDR:
So, the wand DOES work on a weapon IF it has a special property? Like, you can click on each weapon, like a geiger counter, and when it gets a spike you lose a charge? Really? Because I kinda like that mechanic in general for identification wands...
Glowie:
--- Quote from: DisaffectedBeta on July 23, 2007, 05:27 ---So, the wand DOES work on a weapon IF it has a special property? Like, you can click on each weapon, like a geiger counter, and when it gets a spike you lose a charge? Really? Because I kinda like that mechanic in general for identification wands...
--- End quote ---
Nope, it doesn't work like that. You can't identify weapons and pieces of armor if you don't know their B/C/U statuses. That means you have to wear them first (or zap a wand of curse detection) and thus reveal the prefix. After that you can use the wand of greater identification on the already identified piece of equipment to reveal more info about the prefix. The prefix names are sometimes quite mysterious, so this way you can find out what they mean.
--- Quote from: BDR on July 22, 2007, 20:49 ---Also, after several tries I finally managed to reach level 10 where that boss killed me. I could probably kill him easily, but I'll need to make better use of wall destruction, and possibly wands of detection if I can find them.. Is there any way to recharge wands, by the way, or are they useless once they run dry?
--- End quote ---
I'm sure you can kill the boss soon enough if you think of a plan or happen to find a good wand. Wands aren't completely useless after they run dry, though sometimes you may want to sell them. Like in many roguelikes, zapping a dry wand many, many times results in a last charge. Also there is a shrine event that can recharge a random wand, but that's not very reliable.
And to Rabiat: I've updated the zip file on the website now, you can venture deeper into the caves now.
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