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Author Topic: [M|71%|Wall(9)|AoI] Oh, come on.  (Read 2308 times)

Thomas

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[M|71%|Wall(9)|AoI] Oh, come on.
« on: July 14, 2007, 18:38 »

(Note that this isn't the computer I usually play on, so my rank and cybie kills don't reflect my actual skill :P)

--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Thomas, level 4 Former Human Sergeant, killed by a baron of hell
 on level 9 of the Phobos base.
 He survived 18773 turns and scored 15820 points.
 He didn't like it too rough.

 He killed 120 out of 170 hellspawn. (71%)
 He was an Angel of Impatience!

 He found the Hell's Armory.
 He faced The Wall.
-- Graveyard -------------------------------------------------

  ###########################################################
  ###########################################################
  ..............########.....................................
  ..............########.....................................
  ..............########.....................................
  ..............###...#......................................
  ..............#............................................
  ..............##...........................................
  ...........................................................
  .........B....B....B%%.%...................................
  .................B.BBB........X............................
  ..............#............................................
  ............B.#............................................
  ..............#............................................
  ..............####.#.#...............................>.....
  ..............########.....................................
  ..............########.....................................
  ..............########.....................................
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -11/50*   Experience 5767/4
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)**
    Eagle Eye      (Level 1)

  HR->HR->HR->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (33%)
    [b] [ Weapon     ]   chaingun (1d6)x5 [50/50]***
    [c] [ Boots      ]   protective boots [4/4] (100%)
    [d] [ Prepared   ]   rocket launcher (4d4) [0/1]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] weapon damage mod****
    [l] weapon damage mod****
    [m] weapon damage mod****
    [n] weapon reload mod****
    [o] weapon reload mod****
    [p] weapon speed mod****
    [q] weapon speed mod****
    [r] weapon magazine mod****

-- Kills -----------------------------------------------------

    24 former humans
    13 former sergeants
    10 former captains
    14 imps
    16 demons
    29 lost souls
    1 baron of hell
    1 hell knight

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 7 he found Hell's Armory.
  On level 9 he witnessed the Wall.
  On level 9 he finally was killed by a baron of hell.

-- Messages --------------------------------------------------

 You reload the rocket launcher with rocket. The baron of hell fires!
 Fire -- Choose target... The missile hits the baron of hell.
 You reload the rocket launcher with rocket.
 Fire -- Choose target... The missile hits the baron of hell. The baron of
 hell dies. The baron of hell fires! You are hit! *5
 You reload the rocket launcher with rocket. The hell knight fires! The
 missile hits the baron of hell. The hell knight dies. The baron of
 hell dies. The hell knight fires! You are hit! *6
 Fire -- Choose target... The missile hits the hell knight. The hell knight
 dies.
 You reload the rocket launcher with rocket. The baron of hell fires! You
 are hit! *7
 Fire -- Choose target... The missile hits the baron of hell. The baron of
 hell fires! You are hit! *8 Your blue armor is damaged!
 You swap your weapon. The baron of hell fires! You are hit! *9 You die!...

-- General ---------------------------------------------------

 Before him 21 brave souls have ventured into Phobos:
 20 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

*Ouch.
**Essential for anyone who wants to survive AoI.
***With all the reloading I was getting hit too much, so I swapped.
****That advanced rocket launcher would've been so awesome...
*5 This was in coward mode.
*6 Still in coward mode. I got hellrunner 3 as well.
*7 What
*8 the
*9 HELL!?

Don't any of the traits work these days, or does the RNG just hate me?
It (the RNG) lulled me in to a false sence of security too, with all the lightly gaurded yet heavily rewarding vaults I was finding.

Maybe I should just go back to melee games. My melee/normal kill ratio isn't 50-50 on this com yet...
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

BDR

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Re: [M|71%|Wall(9)|AoI] Oh, come on.
« Reply #1 on: July 15, 2007, 02:36 »

I'd say monsters seem in general to be rather more accurate than they ought to be, though the Wall is by no means intended IMO to be done while seeing the barons (IMO, if you wait to see the BOH's before you fire that launcher, you're making a big mistake in tactics).  Your actual best bet with the Wall is to head for the top of the screen and shoot your rockets towards the bottom-left corner of the screen (about 7 or 8 squares away from the wall should be plenty space).  With any luck you'll damage the Barons quite a bit before you ever see them, and because you're not aiming for the middle/upper section of the screen there's not much chance of accidentally blowing up the advanced launcher or backpack even if you miss the barons (you'll probably blow up some rockets, but that's a lot better than losing the launcher/backpack).  Also, you can only put 4 mods on an advanced weapon without any Whizkid skill, and you can only put 3 of each type on a single weapon (max modding for an advanced weapon is 3D, 3S, 3R, and 3M, and you need 2 levels of Finesse and 2 levels of Whizkid to get that), so you couldn't have used all those mods anyway. :)
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Thomas

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Re: [M|71%|Wall(9)|AoI] Oh, come on.
« Reply #2 on: July 15, 2007, 02:44 »

(IMO, if you wait to see the BOH's before you fire that launcher, you're making a big mistake in tactics)

Of course.


Your actual best bet with the Wall is to head for the top of the screen and shoot your rockets towards the bottom-left corner of the screen (about 7 or 8 squares away from the wall should be plenty space).

Huh. That's a good idea.

Also, you can only put 4 mods on an advanced weapon without any Whizkid skill.

Oh.
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Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40
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