ok Uniques will be HARD to get, ie The Morturary with all Cyberdemon corpses (not THAT hard, but still...) :) anyway some will even be available EARLY! note that means they are even Harder to get! anyway......
uniques will be treated like advanced weapons, ie u can put mods on em. they also are all for 1 class of weapon, other than the final unique! (hint,hint) also uniques are in "all" respects overpowered, but they seriously have 1 MAJOR downside..... u cant equip a secondary! note the uniques can have entirely unheardof effects, completly new... and deadly. but remeber this one last note, there will NEVER be more than one unique in any game. also, they wont appear in AoB, and only the unique pistol will appear in AoMr (note the no secondary rule doesnt apply in AoMr). oh and the final Unique is most likely to appear in the AoLt challenge...... more hints.....
ok these will be slow to design, so please submit ideas. the first one, for shotgun class, i insist on my own, but dont worry bout the final unique, it doesnt count as any class, oh and no melee unique, that would be the LS!
ok for shotgun class, i already have spoken of this before, if u can find the posts.
Name: The Thundercracker
Class: Shotgun
Damage: 6d2 x 3 (note all 3 fire at once, ie total fire rate is equal to single shotgun)
Desription: triple-barreled, pump-action, belt-fed, High-Explosive SHOTGUN FURY! note ignore HE, errrr, or u could just make it gaurentee at least one space of knockback per hit....? but pump action means it acts like a combat shotgun, err in that you have to move to fire, but shottyman makes it so when ur out of ammo, you move and it reloads fully, oh yeah belt-fed means it holds 9 shells per reload, and yes you can put mag mods on it, but only 2, and each adds 3 rounds, ie 1 shot. so maxed out it ca fire 5 rounds before reload!
note feel free to make changes but nothing major, ie u can change the damage or say no mag mods, but the rest is from my original Thundercracker idea, which ive had for about a year now, and it didnt begin with doomrl, it started with an idea for a triple barreled shotgun :) ! note here are the other classes, each needs a Unique. Pistol, Rocket Launcher, Chaingun, Plasma Rifle (note needs to be notably different from the chaingun Unique), and BFG (how bout that one only be available to N! and UV diffuculties!)