DRL > Requests For Features
you killed the cybie - let's have all the fun again
ul:
i do not know, if anyone has ever suggested it, and please forgive me for not digging through
all the old messages (i'm quite new here) but here it is, my latest flash of inspiration:
ok, you were victorious. congratulations, the terrifying cyberdemon is blown to bits.
well, one day i'll figure out, how to get down those stars i see on the map in the game summary,
but still, i have a itch for more. not more as a another beginner marine, i just got my cool weapons
and beefed myself up for the final fight (or more likely, dragged myself here by some miracle)
and now the biggest and baddest monster is dead and there's nothing left to kill.
i'd like to get another go.
perhaps it would be cool, if you could go back to the beginning, with all or most of your gear,
and with all the exp & traits and start a new game with +1 difficulty level.
it could work two ways - after the victorious game you could just be prompted if you want
another game with higher difficulty, or when you start a new game you could just choose
between victorious but retired characters.
personally, i don't think that the +1 difficulty for a new game must be mandatory, but somehow
it just sounds logical. on the other hand, if you just want to have some turkeyhunt fun,
you can send in your 12+ level supermarine and hunt some imps on the easiest skill.
naturally, for those with patience it would end up with characters who have 100+ levels
and no chance to use all the exp as all the skills are maxxed out. well, then either just
start fresh then, but perhaps for such occasions, you can get (for all or for selected) a higher
maximal level for skills for every time you win with the same marine.
example: you max out both the s.o.b. and intuition traits, both at level 3 with your first game.
after you start another, you still can't get higher intuition, because each level of that trait
means something special (and must be implemented), but s.o.b. just gives you this bonus
damage and that can (theoretically) increase without any ceiling. so, with your second game,
intuition will still be left at 3, but s.o.b. could be increased to 6. and then 9 and 12 and.... (ouch)
another formula could be : original max (3), then + (original max - game) that would give us
sequence 3, 5, 6 and that's it. or, 3,5,6,7,8....
another limitation would naturally be a need for monsters to get the exp needed for ridiculously
high levels. you might end up going through a round of entire game just to get from level 99 to 100.
ok, blabbered long enough. hopefully i didn't drown my point into the sea of talkalot again ;)
Mr_Dead:
I don't like the idea. You'd be able to survive soooo easily with a lv10 charcter who's holding a fully upgraded advanced weapon or a certain melee weapon right off the bat, it'd just take the fun out of it.
ul:
well... yes, it would make subsequent games easier (of course, only if you use it)
some might like it if they just want to have some easy fun, but some might want to try different things.
it would give opportunity to try things, that need a lot of exp and preliminary work,
like different (and interesting) high level combinations of traits and extremely modded superweapons.
most important thing is, that this opportunity to continue must be optional.
when cheats were discussed, many had an oppinoin, that easy life must be earned, one way or other,
and such easiness should not be achieved before it's actually a bit less necessary.
well, my idea id (imho) a lot like that....
Mr_Dead:
You already have the opportunity to get high level combinations of traits and to completely max out any advanced weapon. And easy fun? Is taking the challenge out of a game really fun? You'd be able to collect every trait to the fullest, which would make you able to take just about anything on.
The only way I'd really see your idea work *and probably like it* is if your charcter went on to Deimos Base like he's supposed to...then there's merit there.
Const:
--- Quote from: ul on September 18, 2007, 01:37 ---
perhaps it would be cool, if you could go back to the beginning, with all or most of your gear,
and with all the exp & traits and start a new game with +1 difficulty level.
--- End quote ---
Why only +1? After finishing the game, even Nightmare must be easier than ITYTD on normal game. The main problem in UV and nightmare - to reach high player level, after that the game isn't so hard.
[qote] but perhaps for such occasions, you can get (for all or for selected) a higher
maximal level for skills for every time you win with the same marine.[/quote]
For what? In current beta, SoaB3 + TH2 + chaingun = death incarnate. And Soab 4 must be stronger - for what?
--- Quote ---it would give opportunity to try things, that need a lot of exp and preliminary work,
like different (and interesting) high level combinations of traits
--- End quote ---
For examle, what can be such combination?
--- Quote ---extremely modded superweapons.
--- End quote ---
You can play the AoMr, and get extremely modded superpistol. It is enough - for other weapons, such challenges can be too easy, or too hard.
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