DRL > Requests For Features
you killed the cybie - let's have all the fun again
DaEezT:
The basic idea sounds like the "New Game+" feature that many console games have.
While I'm not against the idea, but also never found any use for it either, I don't think it would be of much use in a game as short as DoomRL.
BDR:
New Game+ works in RPGs primarily because those are both long affairs with good stories that people might want to experience all over again and because that gives designers the opportunity to put things in that are either too hard/too cheap for a normal playthrough or to put in extra things within the game that you'd only notice/appreciate on a second way through with the extra knowledge/abilities gained on the first trip through the game. DoomRL has very little story to speak of, super-tough/cheap bosses/enemies are somewhat questionable additions even in RPGs that grant New Game+ (to put it simply, such things are unbalanced by design, though they can add some fun, and technically DoomRL already has one in the form of what comes after the hidden staircase in the Phobos Arena), and for a three hour game there's not much room to add little extras. As for your suggested uses: being able to try out a new but tricky playstyle is an inherently flawed reason to add this, because no matter how you add this up you will always start and end the next game with more traits than it would be possible to achieve in a regular, non-sequential game; thus it'd be impossible to actually play whatever way you choose to play in the second run in a normal run without significant changes to both the style of play and the difficulty of playing in that particular fashion; thus it'd be absolutely worthless for any non-New Game+ play learning. Being able to just turkeyhunt with ease is only fun if there's a chance of dying; once that dissappears the fun usually lasts about 5 minutes and then quietly dies, and as mentioned, even the higher difficulties turn into turkeyhunts with the kind of traits you get over the course of even just an ITYTD game. Given all this, I don't think this would enhance DoomRL at all.
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