DRL > Requests For Features

Shotgun Overhaul

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Kornel Kisielewicz:

--- Quote from: BDR on October 03, 2007, 02:37 ---EDIT: Enemies being able to switch to better weapons sounds good to me.

--- End quote ---
When I coded in free weapon switching I got fried with a puny former human with a RL, and in another game even a BFG. Bad idea.

DaEezT:

--- Quote from: Kornel Kisielewicz on October 03, 2007, 05:27 ---
--- Quote from: BDR on October 03, 2007, 02:37 ---EDIT: Enemies being able to switch to better weapons sounds good to me.

--- End quote ---
When I coded in free weapon switching I got fried with a puny former human with a RL, and in another game even a BFG. Bad idea.

--- End quote ---

Awww, that sounds like fun.

Potman:
I think I'd like that anyway, but then again, I've played Nethack for six years and got used to weak monsters carrying Wand of Death.

Edit: Besides, a former human with a BFG sounds a lot less deadly than, say, Baron of Hell with a BFG.

BDR:
By the time rocket launchers and BFGs show up, it shouldn't be *that* difficult to take out things like former humans within one or two rounds (especially now that lower difficulties have been given the experience boost making it possible to hit clvl 7 by level 11 on ITYTD).  Granted, a baron with a BFG would probably be tough even for a god like Blade (and impossible for us mere mortals).  Perhaps this weapon switching should be restricted to the former foos?  I somewhat recall at least the hell knights being notably not-so-smart in the original Doom, and this intelligence would grant former foos a measure of respect they'd not normally get in later levels.

Potman:
But what about an Excited Room (or whatever) on level 2 with a rocket launcher and former humans? That's happened to me at least once.

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