DRL > Requests For Features
Shotgun Overhaul
BDR:
Well, then the question is "Do you feel lucky?" :P
If it's a room that you can choose to enter (or not, since you found the exit already) I don't see the problem; it's a risk you can learn about (listen for the monsters) and decide to take or not. If it's the only place you can go to find the exit to a level (and get asploded on the way), then I'm willing to chalk it up to bad, bad luck.
What, you don't like that? If something like this doesn't garner much sympathy (which is a nearly definite death sentence unlike the former human + rocket launcher who can be baited to appear at least close enough to you to blow himself apart if you know he's coming), I don't see why this should.
007bistromath:
--- Quote from: Potman on October 03, 2007, 02:18 ---Here's a compromise, though: Let's make it possible for them to pick up a combat shotgun and use it instead.
--- End quote ---
That's... not a compromise. I don't want to do this because I want sergeants to all have combat shotguns. I want to do it because I want the plain shotguns to go away because they are dumb.
--- Quote from: BDR on October 03, 2007, 02:37 ---As for the "why's it on a military base?" reason, I think realism went out the window when the soldiers went crazy and demons showed up. :)
--- End quote ---
What, you're suggesting the demons brought the shotguns with them? I guess that makes some kind of sense, I mean with it being Hell and all. Using one of those when you could have something better is fairly effective torture, I suppose.
As for the people saying "yeah, whatever" to getting blown up with rocket launchers and BFGs, the thing I don't think you guys are accounting for is the fact that you don't have to just survive that encounter, which is already hard enough. You have to be okay enough afterwards to keep slogging through all the Barons and Arachnotrons and crap like usual. The game in its present form is basically a war of attrition. Giving the enemy more ways to do HUEG DAMAJ means it's completely impossible without every single character period taking full TaN and Ironman.
BDR:
007: My feel on a former human with a rocket launcher is that first, the AI is easy to exploit, and so *if* I know this is a possibility I will know also to be careful with lures instead of jumping into rooms and blasting away; second, IME the chance of finding a rocket launcher on level 2 is just as good as the chance of finding rockets on level 2, which is not high on the lower difficulty levels and there's an even lower chance of finding both launcher and extra rockets (meaning that, in the majority of cases where this happens either the rockets are useless or there is only *one* rocket and after that the former foo has to go back to their pitiful weapon); third, when you reach, oh, let's say level 10, yeah there will regularly be rocket launchers and rockets, but by then you will almost certainly have gotten ahold of something that makes the former foos cannon fodder (chaingun or rocket launcher should do the trick, and neither are hard to get by then). So, no, it's not likely to be a problem, because when you're too young to handle several rockets in the face, you're very unlikely to get hit with them anyway, and by the time you get several rockets from the likes of Cacos, Barons, and Mancubi anyway, former foos are *very* easy to kill if you keep your eyes peeled for trouble. I would seriously recommend donating and trying out the experience boost given for the lower difficulties in the new beta; I had clvl 7 by level 11 and things were going nicely on my Son of a Bitch boosted, chaingun toting marine (only reason I died was from my frustrating "Nah, I just need to plug it one more time and everything will be fine" logic which always fails at the wrong time, and that's just a bad habit, not anything critical in terms of strategy).
007bistromath:
I oppose that on the basis that AI exploitation is a boring way to play. :|
Potman:
--- Quote from: 007bistromath on October 03, 2007, 16:29 ---I want to do it because I want the plain shotguns to go away because they are dumb.
--- End quote ---
Plain shotgun no dumb. First of all, as I just explained to you, it prevents former sergeants from becoming too much pwnage, as well as preventing the combat shotgun spawn becoming too big. Secondly, it still has one use at least: Right now, as the combat shotgun's spread has been reduced, the plain ol' shotgun is the only available early level mob weapon, being still able to beat down several enemies at once - even if it's not very effective on that area either.
And I just, I dunno, don't like the idea of finding the combat shotgun right off the bat on the first level. I'd much rather be stuck with this "dumb" shotgun for a while, trying to find my way around on an unknown area, until I find the combat shotgun on the second level and go "Yay a combat shotgun!". Sometimes I'dn't find it, and I'd have to survive with a lowly regular shotgun, until I eventually find one. Don't ask why I want it that way, because I can't explain it. I guess it's about the game balance, and keeping the weapon that's going to be awesome of not detoriating to plain cool.
Seriously, giving all former sergeants combat shotguns is like making a quaranteed plasma rifle appear on level 2. Not because of the effectiveness, and that it breaks the game balance, but because it makes an awesome weapon look plain and everyday-like. I'm against it.
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