DRL > Requests For Features
Shotgun Overhaul
007bistromath:
But the combat shotgun is only "awesome" because of the risk you described. It's wholly artificial. If you want that risk to remain, then the shotgun should be replaced with something else that is also weak but which makes more sense, or at the very least make shotguns themselves not merely a completely gimped version of another weapon. This screwed up inconvenience to the player just seems like a fundamentally sloppy fix to the "problems" caused by giving sergeants the weapon they're truly supposed to have.
BDR:
There is a solution to the issue that's not being described at all here: Son of a Shotgun.
AKA a trait to make shotguns worth using; who would want to use a pistol without Son of a Gun to strengthen it?
007bistromath:
Well, if shotgun is going to have wider spread than combat shotgun now, then I suppose Shottyman already kind of does, until you can find a double. SoaB, when it works, will also be good for this. Either way though, I think it might be nice if Reloader were a bit stronger.
Potman:
We could also add a second level on Shottyman, that'd allow you to fire right after reloading, without wasting any more turn. Then you could either move-reload or reload-fire, but not both.
007bistromath:
I'm pretty sure that would send the DPS through the roof. Not wise.
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