DRL > Discussion
Fixed SoaB will be broken as hell.
Zeb:
--- Quote from: BDR on October 25, 2007, 20:14 ---Also, the bit about this being Intuition 3 on crack is rubbish...
--- End quote ---
I meant as far as that being the build everyone takes, not as far as them being equal as far as effect. Maybe 75%-80% of runs used an Int3 build in 0.9.8.5, but with SoaB having no prerequisites and being such a game-altering boost to something 90% of people used before it was fixed I'd guess it would be more like 95% of runs would use SoaB. (Not counting AoB and AoMr runs of course)
Sorry for the confusion.
packrat:
Thanks for your explanation, BDR. Do I understand correctly that 140 is 140% of 100, and if I have 2 speed mods this gets reduced to 0 (140% * (1000-600-200-200)) but works as 100 because this is the minimum? Do these 2 speed mods need to be on both guns, or the main one is enough? And how fast is a rapid weapon?
Anyway, here is my analysis:
Dual Gunner 1 allows you to shoot 2 / 1.4 ~= 1.4 times faster. Dual Gunner 2 allows you to shoot 1.4 time faster than Dual Gunner 1.
Suppose I already have SoaG 2 (600 energy to shoot). Taking SoaG 3 reduces energy to 400, which gives 1.5x attack speed, which is better than Dual Gunner 1. If I already have a speed mod, this is even better (1.6x attack speed). (Of course dual gunner survives longer without reloading, OTOH I think dual reload takes more time, wastes some ammo, and does not give SoaG's damage bonus.)
Now, when I have SoaG 3, I can take Finesse or a speed mod, each of them reduces energy by 100. So, the first one gives 1.33x speed, the second 1.5x, and the third 2x. So if I have already one speed mod, Finesse 1 gives more shots than Dualgunner 1, and Finesse 2 is even better. (Using only Dualgunner and 4 speed mods also makes sense, but makes it impossible to use any other mods on the pistol(s) which have these speed mods, and if they are required on both... 8 speed mods are hard to find.)
With SoaG 3 and Finesse 2, there is a choice of Whizkid or Dualgunner, I guess Dualgunner is better here (I picked Whizkid because I logically expected Dualgunner's speed to be based on the main pistol's speed, of course I could use a rapid pistol as the other one, but there is no guarantee to find one).
Zeb:
Curse you Kornel for turning my topic into an AoMr discussion. D:<
Back on topic though, how about changing SoaB into a 2-level trait instead of a 3-level trait? That would make things at least a little less silly.
DaEezT:
Just two quick points:
--- Quote from: packrat on October 26, 2007, 03:56 ---Do these 2 speed mods need to be on both guns, or the main one is enough?
--- End quote ---
Only the weapon in the main slot is used for determining the firing speed.
--- Quote from: packrat on October 26, 2007, 03:56 ---Dual Gunner 1 allows you to shoot 2 / 1.4 ~= 1.4 times faster. Dual Gunner 2 allows you to shoot 1.4 time faster than Dual Gunner 1.
--- End quote ---
You always have to remember that Dualgunner works different from all other speed reducing skills/mods. Finess/Speed Mod/Rapid/SoG all use absolute values (like BRD pointed out) since they always take the unmodified attack speed as base.
Dualgunner on the other hand takes the already modified value and applies the 1.4 multiplier.
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