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Berserk! 0.8.5 (unstable) Released!

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Kornel Kisielewicz:
It is taking so long, I know. There's a graphical version in the works, but I don't know how much time it will take. To ease the wait, I release a halfway-to-0.9 version of Berserk!. Head to the downloads section and check it out!

Balance may be off in this one, for there were no beta versions, I just decided I need to break my silence and release something.

List of changes:
-- [add] Save and Load for non-Massacre modes
-- [add] freezing condition (lowers speed and defense)
-- [add] Snow, River and Bridge arenas
-- [add] three snow-specific monsters with new skills
-- [add] hapless townpeople in towns
-- [add] Demons!
-- [add] random quotes for every night
-- [mod] lowered whirlwind cost
-- [mod] move cost differs depending on terrain for player only
-- [mod] additional 50% miss chance for firing at running characters
-- [mod] Berserking re- and degeneration dependant on killing stuff

The new monsters are fun, but may not be balanced enough. Also the new berserker gauge may be a bit underpowered.

Warning -- the replays WON'T work with saves AT ALL (best case you'll get a wierd try of play :P).

I don't know wether the score file is compatible. I guess it is, but don't hold be by my word here -_-.

Kornel Kisielewicz:
Oh, and I really need you all to playtest it -- I'm quite sure to do a 0.8.6 (stable) release before I start work on 0.9.

BTW, Derek, are you still with me on this one? :)

Malek Deneith:
Wooot new Berserk! The new arenas sound interesting.
* Malek Deneith downloads

Malek Deneith:
Doublepost for the glory of Emperor!

Okay, I did a quick playthrough. I didn't manage to see the new maps but I have other questions:

-Was the monster generation upped or something? The first night I got literally *swarmed* by Imps and Bulldemons - and while the presenc of the former was probably Ian's fault the number of the later wa frightening.

-Also regarding "-- [mod] Berserking re- and degeneration dependant on killing stuff" - I hope this doesn't mean further dimnish of Willpower's usability? (And yes Berserk seems weaker now - it seems to load very slowly - even taking in account my rusty player skills - usually it started so late that I had to Fairydust almost immidetly due to low HP)

Kornel Kisielewicz:
I don't think the generation was upped. At least not on purpose. Might have been a slip :P

Berserking now re- and de-charges only if you are killing stuff. Willpower *should* help. But I don't worry much about Willpower being useless, because once classes are in, it will have a very natural use for the Witch.

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