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Author Topic: Doom 3 sound bindings  (Read 3631 times)

Malek Deneith

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Doom 3 sound bindings
« on: December 02, 2007, 14:18 »

Just for kicks I decided to try to bind sound from Doom 3 to DoomRL and see hear what happens. Since the results seem to work out quite nice (as far as I managed to check) and bring some varaiety to old doom sounds (which, while nice sound all to simmilar sometimes) I decided to share the binds.

Instructions
-Get Doom 3 with Expansion. Yeah, that's right - call me paranoid but I'm not going to post those - they're easy enough to extract anyway. Alternatively you can find a friend with D3 + Exp ;P
-Get yourself some sound editor - there is one instance where you'll have to merge two files, and TONS of files that need to be converted from .ogg to .wav
-Install them, and check pakXXX.pk4 files (those are simple zips) for sounds folders - remember to check both base and d3exp folders, as some sounds come from expansion.
-Remove all original wavs except dshoof.wav (I have no idea what this sound is so I left it alone - anyone got ideas?)
-Download AliensRL and move ogg.dll, vorbis.dll and vorbisfile.dll from it to doomrl folder
-Replace original bindings with those presented below and use the comments to find the right files to put in wav folder

Code: [Select]
SOUND_PISTOL    = "wav/pistol_shot_02a.wav"; //from /weapons/pistol/ folder
SOUND_SHOTGUN   = "wav/sgfire_01.wav"; //from /weapons/shotgun/ folder
SOUND_DSHOTGUN  = "wav/fire_04.wav"; //from /weapons/ssg/ folder
SOUND_ASHOTGUN  = "wav/wetfire.wav"; //from /weapons/shotgun/ folder
SOUND_PLASMA    = "wav/2plasma_fire1.wav"; //from /ed/plasma/ folder
SOUND_ROCKET    = "wav/rocket_launcher_blast_1.ogg"; //from /dane/rocket_launcher/ folder
SOUND_BARREL    = "wav/explo1.ogg"; //from /ed/recycling1/ folder
SOUND_RELOAD    = "wav/insert_01.wav"; //from /weapons/ssg/ folder
SOUND_DOOROPEN  = "wav/open3.ogg"; //from /ed/doors/_door_blue_singlepaned/ folder
SOUND_DOORCLOSE = "wav/close4.ogg"; //from /ed/doors/_door_blue_singlepaned/ folder
SOUND_ITEM      = "wav/item_pickup.ogg"; //from /ed/sfx/multiplayer/ folder
SOUND_AMMO      = "wav/clip_pickup_small.ogg"; //from /items/ folder needs
SOUND_BFG       = "wav/bfg.wav"; //this one is merge of bfg_firebegin.wav and bfg_fire.wav (both from /ed/bfg/ folder)
SOUND_PUNCH     = "wav/impact_02.wav"; //from /weapons/fists/ folder
SOUND_CLAW      = "wav/attack_03_swish.ogg"; //from /monsters/maggot/ folder
SOUND_FBALLFIRE = "wav/fireball_throw_01.ogg"; //from /monsters/imp/ folder
SOUND_FBALLHIT  = "wav/impexp_06.wav"; //from /weapons/explosions/ folder
SOUND_BRLMOVE   = "wav/barrel1.ogg"; //from /ed/sfx/ folder
SOUND_POWERUP   = "wav/megasphere_pickup.ogg"; //from /items/ folder
SOUND_PUSHFAIL  = "wav/player_land3.ogg"; //from /ed/player/ folder
SOUND_PLDEATH   = "wav/death_03.ogg"; //from /player/death/ folder
SOUND_SKULL     = "wav/attack_02.ogg"; //from /monsters/lost_soul/ folder
SOUND_ROCKETEXP = "wav/explode_06.wav"; //from /weapons/explosions/ folder
SOUND_TELEPORT  = "wav/teleport_in.ogg"; //from /ed/sfx/multiplayer/ folder
SOUND_DIEIMP    = "wav/imp_death_01.ogg"; //from /monsters/imp/ folder
SOUND_DIESER    = "wav/death1.ogg"; //from /ed/zombie_commando/ folder
SOUND_DIEFORMER = "wav/die1.ogg"; //from /ed/zombie_pistol/ folder
SOUND_DIEDEMON  = "wav/death_test3.ogg"; //from /ed/pinky3/ folder
SOUND_DIECACO   = "wav/caco_death2.ogg"; //from /ed/caco/ folder
SOUND_DIESKULL  = "wav/death_04.ogg"; //from /monsters/lost_soul/ folder
SOUND_DIEBARON  = "wav/die1.wav"; //from /ed/hellknight/ folder
SOUND_DIECYBER  = "wav/pain1.wav"; //from /ed/cyberdemon/ folder
SOUND_DIEARACH  = "wav/death.ogg"; //from /monsters/vagary/ folder
SOUND_ACTIMP    = "wav/sight2_03.wav"; //from /monsters/imp/ folder
SOUND_ACTFORMER = "wav/idle1.ogg"; //from /ed/zombie_pistol/ folder
SOUND_ACTSER    = "wav/idle_breath4.ogg"; //from /ed/zombie_commando/ folder
SOUND_ACTDEMON  = "wav/idle_test1.ogg"; //from /ed/pinky3/ folder
SOUND_ACTCACO   = "wav/caco_chatter2.ogg"; //from /monsters/cacodemon/ folder
SOUND_ACTSKULL  = "wav/idle_02.ogg"; //from /monsters/lost_soul/ folder
SOUND_ACTBARON  = "wav/ncc_03.ogg"; //from /ed/hellknight/ folder
SOUND_ACTCYBER  = "wav/chatter4.ogg"; //from /ed/cyberdemon/ folder
SOUND_ACTARACH  = "wav/chatter_combat3.ogg"; //from /monsters/vagary/ folder
SOUND_HITIMP    = "wav/pain_test5.ogg"; //from /ed/imp/ folder
SOUND_HITSER    = "wav/pain4.ogg"; //from /ed/zombie_commando/ folder
SOUND_HITFORMER = "wav/pain6.ogg"; //from /ed/zombie_pistol/ folder
SOUND_HITDEMON  = "wav/pain_test7.ogg"; //from /ed/pinky/ folder
SOUND_HITCACO   = "wav/caco_pain2.ogg"; //from /ed/caco/ folder
SOUND_HITSKULL  = "wav/pain_01.ogg"; //from /monsters/lost_soul/ folder
SOUND_HITBARON  = "wav/hk_pain_02.ogg"; //from /ed/hellknight/ folder
SOUND_HITCYBER  = "wav/pain4-CYB.wav"; //from /ed/cyberdemon/ folder renamed from pain4.wav
SOUND_HITARACH  = "wav/pain.ogg"; //from /monsters/vagary/ folder
SOUND_PAIN      = "wav/medpain_03.wav"; //from /player/pain/ folder
SOUND_LEVER     = "wav/throw_switch_01.ogg"; //from /xian/actions/ folder
SOUND_CHAIN1    = "wav/attack.ogg"; //from /ed/chainsaw/ folder
SOUND_CHAIN2    = "wav/idle.ogg"; //from /ed/chainsaw/ folder
SOUND_HOOF      = "wav/step1.wav"; //from /ed/cyberdemon/ folder
SOUND_DIEPAIN   = "wav/death_02.ogg"; //from /monsters/wraith/ folder
SOUND_ACTPAIN   = "wav/sight.wav"; //from /monsters/wraith/ folder
SOUND_HITPAIN   = "wav/pain-PE.ogg"; //from /monsters/wraith/ folder renamed from pain.wav

SOUND_ACTVILE   = "wav/breath2.ogg"; //from /ed/archvile/ folder
SOUND_HITVILE   = "wav/pain2.ogg"; //from /ed/archvile/ folder
SOUND_DIEVILE   = "wav/die3.ogg"; //from /ed/archvile/ folder
SOUND_ATKVILE   = "wav/fire_01.wav"; //from /monsters/archvile/ folder

SOUND_DIEMAN    = "wav/die2.ogg"; //from /ed/mancubus/ folder needs
SOUND_ACTMAN    = "wav/chatter_combat4.ogg"; //from /ed/mancubus/ folder
SOUND_HITMAN    = "wav/pain6-MC.ogg"; //from /ed/mancubus/ folder renamed from pain6.wav

There. Feel free to comment and suggest improvemets - this was rather quick work, so I might have missed some better sound choices, and on some occasions I had to improvise (i.e. Arachnotrons and Paindemons do not exist in Doom 3 so I used vagary and wraith sounds as replacements). Hope you'll like it :)
« Last Edit: December 03, 2007, 18:09 by Malek Deneith »
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Malek Deneith

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Re: Doom 3 sound bindings
« Reply #1 on: December 03, 2007, 18:12 »

Thanks to Kornel's input I've learned that DoomRL can run .ogg files if given some files from AliensRL - see post below for updated instructions/bindings. Also in the process one file that had to be renamed in original version now doesn't need to, AND I learned what SOUND_HOOF is so that's included too.
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Malek Deneith

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Re: Doom 3 sound bindings
« Reply #2 on: December 10, 2007, 18:08 »

Okay, so probably nobody gives a damn, but for completness sake I'm posting complete bindings using the new system. Some notes first:

1) .pump sound is deosn't work at the moment - bug has been reported
2) specific <itemanme>.powerup sounds don't work at the moment - only bare .powerup works - bug reported
3) all monsters have .hoof sounds binded, but most of them are commented out as for me it got to messy with them on - I suggest that you try thoose yourself to see if you like them or not
4) While the sounds were optimized for maximum variety (sp?) sadly not all things could be given separate sound

Instructions
-Get Doom 3 with Expansion. Yeah, that's right - call me paranoid but I'm not going to post those - they're easy enough to extract anyway. Alternatively you can find a friend with D3 + Exp ;P
-Get yourself some sound editor - there is two instances where you'll have to merge two files
-Download AliensRL and move ogg.dll, vorbis.dll and vorbisfile.dll from it to doomrl folder
-Create "newwav" folder in your DoomRL directory
-Install Doom3 and sound editor, and check pakXXX.pk4 files (those are simple zips) for sounds folders and move following files to /DoomRL/newwav/<name_in_brackets>/ folders (if there are more than one <brackets> set after the sound, place the sound in both folders):
Code: [Select]
/weapons/pistol/
-pistol_reload_01.wav <pistol>
-pistol_shot_02a.wav <pistol>
-pistol_use_01.wav <pistol>

/weapons/shotgun/
-shotgun_cock_01.wav <ashotgun>
-shotgun_use_01.wav <ashotgun>

/weapons/shotgun/fire/
-sgfire_01.wav <shotgun>
-wetfire.wav <ashotgun>

/weapons/shotgun/reload/
-sgreload_addshell_01.wav <ashotgun>

/weapons/ssg/
-clack_01.wav + insert_01.wav + insert_02.wav + click_01.wav = ssgreload.wav <dshotgun>
-click_01.wav <shotgun>
-clack_01.wav <dshotgun>
-fire_04.wav <dshotgun>
-insert_03.wav <shotgun>

/weapons/chaingun/
-cg_reload_twist_01.wav <chaingun>
-cg_use_01.wav <chaingun>

/ed/chaingun/
-fire1.wav <chaingun>

/weapons/plasma/
-plasma_reload_01.wav <plasma>
-plasma_use_01.wav <plasma>

/ed/plasma/
-2plasma_fire1.wav <plasma>
-plasma_dryfire.wav <arach>

/weapons/rocket/
-raise.wav <rocket>

/dane/rocket_launcher/
-rocket_launcher_reload.st.ogg <rocket>
-rocket_launcher_blast_1.ogg <rocket>

/ed/rocketaluncher/
-explode1.wav <rocket>

/ed/bfg/
-bfg_firebegin.wav + bfg_fire.wav = bfgfire.wav <bfg>
-bfg_raise.wav <bfg>
-bfg_reload.wav <bfg>

/ed/soulcube/
-fly_end_01.wav <spear> <aod>
-raise_01.wav <spear>

/player/death/
-death_03.ogg <marine>

/player/pain/
-medpain_03.ogg <marine>

/weapons/fists/
-impact_02.wav <marine>
-gorepunch_01.wav <jc>
-raise_fists_01.wav <knife>

/xian/monsters/zombie_chainsaw/
-chainsaw_attack_02.ogg <chainsaw>
-chainsaw_idle_02.ogg <chainsaw>

/ed/zombie_pistol/
-idle1.ogg <fhuman>
-melee1.ogg <fhuman>
-pain1.ogg <fhuman>
-melee1 <fhuman>
-step1.ogg <fhuman>

/ed/zombie/
-zombie_attack1.ogg <fsergeant>
-zombie_death1.ogg <fsergeant>
-zombie_idle1.ogg <fsergeant>
-zombie_death4.ogg <fcaptain>

/ed/zombie2/
-zombie_pain2.ogg <fsergeant>
-zombie_attack2.ogg <fcaptain>
-zombie_pain3.ogg <fcaptain>

/monsters/zombie_morgue/
-chatter_02.ogg <fcaptain>

/ed/zombie_commando/
-death1.ogg <fcommander>
-idle_breath3.ogg <fcommander>
-pain4.ogg <fcommander>
-melee1_1.ogg <fcommander>
-step4.ogg <fcaptain>
-step1.ogg <fcommander>

/monsters/bernie/
-pain_05.ogg <jc>

/monsters/imp/
-imp_death_01.ogg <imp>
-fireball_throw_01.ogg <imp>
-imp_footstep_01.ogg <imp>

/ed/imp/
-breath_test2.ogg <imp>
-pain_test5.ogg <imp>
-attack_test2.ogg <imp>

/weapons/explosions/
-impexp_06.wav <imp>
-explode_07.wav <hknight>
-explode_05.wav <baron>
-explode_04.wav <mancubus>

/monsters/lost_soul/
-attack_01.ogg <lsoul>
-death_03.ogg <lsoul>
-idle_02.ogg <lsoul>
-pain_01.ogg <lsoul>

/monsters/zombie_commando/
-footstep_01.ogg <fsergeant>

/xian/player/
-pfs_02.ogg <marine>

/monsters/vulgar/
-step_02a.ogg <jc>

/ed/pinky/
-fleshstep_test11.ogg <demon>
-melee_test1.ogg <demon>
-pain_test1.ogg <demon>

/ed/pinky3/
-death_test3.ogg <demon>
-idle_test3.ogg <demon>

/ed/caco/
-caco_death2.ogg <caco>
-caco_pain2.ogg <caco>
-caco_attack2.ogg <caco>

/monsters/cacodemon/
-caco_chatter2.ogg <caco>
-fire_01.ogg <caco>
-pimpact_03.wav <caco>

/ed/cyberdemon/
-step1.wav <cyber>
-pain1.wav <cyber>
-pain4.wav <cyber>
-sight2.wav <cyber>

/monsters/vagary/
-death <arach>
-chatter_combat2.ogg <arach>
-pain.ogg <arach>
-attack2.ogg <arach>
-footstep1.ogg <arach>

/ed/hellknight/
-die3.wav <baron>
-hk_chatter_03.ogg <baron>
-hk_pain_03.ogg <baron>
-chomp3.ogg <baron>
-step2.wav <baron> <hknight>
-fb_create_02.ogg <baron> <hknight>
-die1.wav <hknight>
-sight1_2.wav <hknight>
-hk_pain_01.ogg <hknight>
-chomp1.ogg <hknight>

/ed/guardian/
-guardian_death.wav <aod>
-chatter_combat1.ogg <aod>
-pain3.ogg <aod>

/sound/monsters/wingflaps/verb1/
-wflap_04.ogg <aod>

/ed/archvile/
-breath1.ogg <vile>
-die4.ogg <vile>
-pain1.ogg <vile>
-burn.ogg <vile>
-step3.wav <vile>

/monsters/mancubus/
-ft_04.wav <mancubus>

/ed/mancubus/
-die2.ogg <mancubus>
-chatter_combat1.ogg <mancubus>
-pain7.ogg <mancubus>
-step3.wav <mancubus>

/monsters/wraith/
-death_04.ogg <pain>
-pain.ogg <pain>
-attack1.ogg <pain>

/xian/monsters/wraith/
-chatter3.ogg <pain>

/ed/sfx/
-barrel1.ogg <items>

/ed/recycling1/
-explo1.ogg <items>

/ed/player/
-player_land3.ogg <items>

/ed/doors/_door_blue_singlepaned/
-open3.ogg <items>
-close4.ogg <items>

/items/
-megasphere_pickup.ogg <items>
-clip_pickup_small.ogg <items>
-backpack_pickup.ogg <items>
-berserker_pickup.ogg <items>
-shells_pickup_large.ogg <items>
-pickup_adrenaline.ogg <items>
-flashlight_pickup.ogg <items>
-clip_pickup_large.ogg <items>
-invisiblity_pickup.ogg <items>
-vcd_pickup.ogg <items>

/xian/actions/
-throw_switch_01.ogg <items>

/ed/sfx/multiplayer/
-teleport_in.ogg <items>
-vest_pickup.ogg <items>
-shard_pickup.ogg <items>
-teleport_out.ogg <marine>


/player/
-st_takehealth.ogg <marine>

/monsters/cpuboss/
-death.wav <jc>
-taunt_03.ogg <jc>

/monsters/imp/melee/
-miss_02.ogg

/weapons/artifact/
raise_03.wav <items>
-Replace original sound.ini with the following:
Code: [Select]
[Sound]
// ToDo - prevent multiple loading

.barrel.move     = "newwav/items/barrel1.ogg";
.barrel.movefail = "newwav/items/player_land3.ogg";
.barrel.explode  = "newwav/items/explo1.ogg";

.door.open       = "newwav/items/open3.ogg";
.door.close      = "newwav/items/close4.ogg";

.powerup         = "newwav/items/megasphere_pickup.ogg";

teleport.use    = "newwav/items/teleport_in.ogg";
lever.use       = "newwav/items/throw_switch_01.ogg";

//.reload         = "wav/dswpnup.wav"; //
//.pickup         = "newwav/items/clip_pickup_small.ogg";
//.fire           = "wav/dsfirsht.wav"; //
//.explode        = "wav/dsfirxpl.wav"; //

smed.pickup     = "newwav/items/st_takehealth.ogg";
lmed.pickup     = "newwav/items/st_takehealth.ogg";

shglobe.powerup = "newwav/items/pickup_adrenaline.ogg";
lhglobe.powerup = "newwav/items/pickup_adrenaline.ogg";
bpack.powerup  = "newwav/items/berserker_pickup.ogg";
iglobe.powerup = "newwav/items/invisiblity_pickup.ogg";
scglobe.powerup = "newwav/items/megasphere_pickup.ogg";

map.powerup    = "newwav/items/vcd_pickup.ogg";
phase.pickup  = "newwav/items/flashlight_pickup.ogg";
nuke.pickup   = "newwav/items/flashlight_pickup.ogg";
moddmg.pickup = "newwav/items/flashlight_pickup.ogg";
modrel.pickup = "newwav/items/flashlight_pickup.ogg";
modspd.pickup = "newwav/items/flashlight_pickup.ogg";
modmag.pickup = "newwav/items/flashlight_pickup.ogg";
backpack.powerup = "newwav/items/backpack_pickup.ogg";

garmor.pickup = "newwav/items/vest_pickup.ogg";
barmor.pickup = "newwav/items/vest_pickup.ogg";
rarmor.pickup = "newwav/items/vest_pickup.ogg";
aarmor.pickup = "newwav/items/raise_03.wav";

ashard.powerup = "newwav/items/shard_pickup.ogg";

sboots.pickup = "newwav/items/vest_pickup.ogg";
pboots.pickup = "newwav/items/vest_pickup.ogg";
psboots.pickup = "newwav/items/vest_pickup.ogg";

ammo.pickup   = "newwav/items/clip_pickup_small.ogg";
shell.pickup  = "newwav/items/shells_pickup_large.ogg";
rocket.pickup = "newwav/items/clip_pickup_large.ogg";
cell.pickup   = "newwav/items/clip_pickup_large.ogg";

knife.attack  = "newwav/knife/miss_02.ogg";
knife.pickup  = "newwav/knife/raise_fists_01.wav";

pistol.fire     = "newwav/pistol/pistol_shot_02a.wav";
pistol.pickup   = "newwav/pistol/pistol_use_01.wav";
pistol.reload   = "newwav/pistol/pistol_reload_01.wav";

shotgun.fire    = "newwav/shotgun/sgfire_01.wav";
shotgun.pickup  = "newwav/shotgun/click_01.wav";
shotgun.reload  = "newwav/shotgun/insert_03.wav";

ashotgun.fire   = "newwav/ashotgun/wetfire.wav";
ashotgun.pickup = "newwav/ashotgun/shotgun_use_01.wav";
ashotgun.reload = "newwav/ashotgun/sgreload_addshell_01.wav";
ashotgun.pump   = "newwav/ashotgun/shotgun_cock_01.wav";

dshotgun.fire   = "newwav/dshotgun/fire_04.wav";
dshotgun.pickup = "newwav/dshotgun/clack_01.wav";
dshotgun.reload = "newwav/dshotgun/ssgreload.wav";

chaingun.fire   = "newwav/chaingun/fire1.wav";
chaingun.pickup = "newwav/chaingun/cg_use_01.wav";
chaingun.reload = "newwav/chaingun/cg_reload_twist_01.wav";

plasma.fire     = "newwav/plasma/2plasma_fire1.wav";
plasma.pickup   = "newwav/plasma/plasma_use_01.wav";
plasma.reload   = "newwav/plasma/plasma_reload_01.wav";

bazooka.fire    = "newwav/rocket/rocket_launcher_blast_1.ogg";
bazooka.pickup  = "newwav/rocket/raise.wav";
bazooka.reload  = "newwav/rocket/rocket_launcher_reload.st.ogg";
bazooka.explode = "newwav/rocket/explode1.wav";

bfg9000.fire    = "newwav/bfg/bfgfire.wav";
bfg9000.pickup  = "newwav/bfg/bfg_raise.wav";
bfg9000.reload  = "newwav/bfg/bfg_reload.wav";
bfg9000.explode = "newwav/bfg/bfg_explode1.wav";

chainsaw.attack = "newwav/chainsaw/chainsaw_attack_02.ogg";
chainsaw.pickup = "newwav/chainsaw/chainsaw_idle_02.ogg";

spear.attack    = "newwav/spear/fly_end_01.wav";
spear.pickup    = "newwav/spear/raise_01.wav";

.melee          = "wav/dsclaw.wav"; //

soldier.die      = "newwav/marine/death_03.ogg";
soldier.hit      = "newwav/marine/medpain_03.ogg";
soldier.melee    = "newwav/marine/impact_02.wav";
//soldier.hoof     = "newwav/marine/pfs_02.ogg"
soldier.phase    = "newwav/marine/teleport_out.ogg";

former.die      = "newwav/fhuman/die1.ogg";
former.act      = "newwav/fhuman/idle1.ogg";
former.hit      = "newwav/fhuman/pain1.ogg";
former.melee    = "newwav/fhuman/melee1.ogg";
//former.hoof     = "newwav/fhuman/step1.ogg";

seregant.die    = "newwav/fsergeant/zombie_death1.ogg";
seregant.act    = "newwav/fsergeant/zombie_idle1.ogg";
seregant.hit    = "newwav/fsergeant/zombie_pain2.ogg";
seregant.melee  = "newwav/fsergeant/zombie_attack1.ogg";
//sergeant.hoof   = "newwav/fsergeant/footstep_01.ogg";

capitan.die     = "newwav/fcaptain/zombie_death4.ogg";
capitan.act     = "newwav/fcaptain/chatter_02.ogg";
capitan.hit     = "newwav/fcaptain/zombie_pain3.ogg";
capitan.melee   = "newwav/fcaptain/zombie_attack2.ogg";
//captain.hoof    = "newwav/fcaptain/step4.ogg";

commander.die   = "newwav/fcommander/death1.ogg";
commander.act   = "newwav/fcommander/idle_breath3.ogg";
commander.hit   = "newwav/fcommander/pain4.ogg";
commander.melee = "newwav/fcommander/melee1_1.ogg";
//commander.hoof  = "newwav/fcommander/step1.ogg";

jc.die          = "newwav/jc/death.wav";
jc.act          = "newwav/jc/taunt_03.ogg";
jc.hit          = "newwav/jc/pain_05.ogg";
jc.melee        = "newwav/jc/gorepunch_01.wav";
//jc.hoof         = "newwav/jc/step_02a.ogg";

imp.die         = "newwav/imp/imp_death_01.ogg";
imp.act         = "newwav/imp/breath_test2.ogg";
imp.hit         = "newwav/imp/pain_test5.ogg";
imp.melee       = "newwav/imp/attack_test2.ogg";
//imp.hoof        = "newwav/imp/imp_footstep_01.ogg";
imp.fire        = "newwav/imp/fireball_throw_01.ogg";
imp.explode     = "newwav/imp/impexp_06.wav";

skull.die       = "newwav/lsoul/death_03.ogg";
skull.act       = "newwav/lsoul/idle_02.ogg";
skull.hit       = "newwav/lsoul/pain_01.ogg";
skull.melee     = "newwav/lsoul/attack_01.ogg";

demon.die       = "newwav/demon/death_test3.ogg";
demon.hit       = "newwav/demon/pain_test1.ogg";
demon.act       = "newwav/demon/idle_test3.ogg";
demon.melee     = "newwav/demon/melee_test1.ogg";
//demon.hoof      = "newwav/demon/fleshstep_test11.ogg";

cacodemon.die   = "newwav/caco/caco_death2.ogg";
cacodemon.act   = "newwav/caco/caco_chatter2.ogg";
cacodemon.hit   = "newwav/caco/caco_pain2.ogg";
cacodemon.melee = "newwav/caco/caco_attack2.ogg";
cacodemon.fire  = "newwav/caco/fire_01.ogg";
cacodemon.explode = "newwav/caco/pimpact_03.wav";

cyberdemon.die  = "newwav/cyber/pain4.wav";
cyberdemon.hit  = "newwav/cyber/pain1.wav";
cyberdemon.act  = "newwav/cyber/sight2.wav";
cyberdemon.hoof = "newwav/cyber/step1.wav";

arachno.die     = "newwav/arach/death.ogg";
arachno.act     = "newwav/arach/chatter_combat2.ogg";
arachno.hit     = "newwav/arach/pain.ogg";
arachno.melee   = "newwav/arach/attack2.ogg";
//arachno.hoof    = "newwav/arach/footstep1.ogg";
arachno.fire    = "newwav/arach/plasma_dryfire.wav";

baron.die       = "newwav/baron/die3.wav";
baron.act       = "newwav/baron/hk_chatter_03.ogg";
baron.hit       = "newwav/baron/hk_pain_03.ogg";
baron.melee     = "newwav/baron/chomp3.ogg";
//baron.hoof      = "newwav/baron/step2.wav";
baron.fire      = "newwav/baron/fb_create_02.ogg";
baron.explode   = "newwav/baron/explode_05.wav";

knight.die      = "newwav/hknight/die1.wav";
knight.act      = "newwav/hknight/sight1_2.wav";
knight.hit      = "newwav/hknight/hk_pain_01.ogg";
knight.melee    = "newwav/hknight/chomp1.ogg";
//knight.hoof     = "newwav/hknight/step2.wav";
knight.fire     = "newwav/hknight/fb_create_02.ogg";
knight.explode  = "newwav/hknight/explode_07.wav";

angel.die       = "newwav/aod/guardian_death.wav";
angel.act       = "newwav/aod/chatter_combat1.ogg";
angel.hit       = "newwav/aod/pain3.ogg";
angel.hoof      = "newwav/aod/wflap_04.ogg";
angel.melee     = "newwav/aod/fly_end_01.wav";

arch.die        = "newwav/vile/die4.ogg";
arch.act        = "newwav/vile/breath1.ogg";
arch.hit        = "newwav/vile/pain1.ogg";
arch.attack     = "newwav/vile/burn.ogg";
//arch.hoof       = "newwav/vile/step3.wav";

pain.die        = "newwav/pain/death_04.ogg";
pain.act        = "newwav/pain/chatter3.ogg";
pain.hit        = "newwav/pain/pain.ogg";
pain.melee      = "newwav/pain/attack1.ogg";

mancubus.die    = "newwav/mancubus/die2.ogg";
mancubus.act    = "newwav/mancubus/chatter_combat1.ogg";
mancubus.hit    = "newwav/mancubus/pain7.ogg";
//mancubus.hoof   = "newwav/mancubus/step3.wav";
mancubus.fire   = "newwav/mancubus/ft_04.wav";
mancubus.explode = "newwav/mancubus/explode_04.wav";
« Last Edit: December 15, 2007, 13:19 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
Pages: [1]