DRL > Requests For Features
Challenge modes ideas - old and new.
Ischaldirh:
Angel of Hatred
You hate being here. You hate everything and everyone around you. Your hatred gnaws at you night and day, like a leech sucking at your very soul. You would go insane were it not for the killing; the sight of their blood soothes your tortured, hate-filled mind.
Pros: You gain life equal to 5% of the damage you deal, +0.5% per level gained. (Cumulative, so if you deal 10 damage in one attack and 10 damage in the next attack you would gain 1 life after the second attack.)
Cons: You lose life at a rate of 1 HP every 20 seconds, -1 second per level gained.
Captain Trek:
Just going back for a moment to one of the challenges Malek put in his poll (where Angel of D&D and Angel of Nukes, which I can only assume later became Angel of Red Alert, won out), specifically this one...
--- Quote ---Angel of Hallucinations
The game randomly assigns a new 'psychadellic' monkier (and new color/symbol) to every monster, weapon, special level, etc., at the beginning of the game. You have no way of knowing what a 'monkey launcher' is until you fire it (is it the BFG or an advanced pistol?), and the 'menacing clown' (represented by a bright yellow c) might be the Cyberdemon, a Baron of Hell, or a former human.
--- End quote ---
There are two problems I can seewith this... This first is that experienced (or even relatively inexperienced) players are going to know what many monsters and items are based purely on thier location... No player in his right mind is going to mistake that BFG in the Halls of Carnage for anything else, even if it isn't called a BFG 9000 in his inventory slot, he'd just have to remember that it was called the "shit slinging uber gun" or whatever, so that he doesn't confuse it with the "uber water gun of uber uberness" that he got off the "super ninja pirate monkey" that turned out to be a former commando and is actually a plasma rifle...
The other problem (which you might have guessed from reading the above paragraph) is that it could easily get too silly... One could easily chock such a mode full of inane pop culture referrences and other facepalm enducing horrors and I'd rather not have to be constantly shutting my eyes to stop them from rolling straight out of their sockets, thanks... :)
With that out of the way, here's a couple I came up with...
Angel of hemophilia
A specail mode that brings back the bleeding mechanic from earlier incarnations of this game, just for a change of pace... Could be combined with any other challenge mode...
Angel of gemini
Select two other challenge modes and try to play under the conditions of both at once... Now, obviously, AoB and AoMr would be incompatible and both of these would be incompatible with AoPac, but they rest of the modes would be more or less compatible, though some could create bizarre (but none-the-less interesting) scenarios like a 50 level Ao100 (Ao100 + AoH)...
Kornel Kisielewicz:
Actually AoB and AoMr would be compatible... you'd have to finish the game with fists alone, or as AoPac :P.
Captain Trek:
Right... Well, anyway, this...
--- Quote ---scenarios like a 50 level Ao100 (Ao100 + AoH)
--- End quote ---
...gave me an idea... Perhaps each combination of modes could be given its own name as well... Ao100 + AoH = Angel of 50, for example... Here's a few others I came up with...
Ao100 + AoH: Angel of 50
AoPure + AoPac: Angel of Bhuddism
AoRA + AoPac: Angel of Passive Agressive
AoRA + AoMas (or maybe AoB + AoMas): Angel of Sadomasocism
That's all I've really got so far... Actually, that's an idea, what if only some of them had names? You know, like little easter eggs or something?
LockeCarnelia:
Angel of Insanity:
Hell's Invasion has left you a bit.... touched in the head.
This is a variation upon the Angel of Hallucinations, but instead of weird bizarro wacky things, instead, all items and monsters have random icons, so it is quite plausible that a Former Human could look like an Archvile until he shot his pistol at you. Similarly, on maps with large quantities of lava/acid, certain tiles will be marked as dangerous when they are not, and certain tiles that ARE dangerous will appear normal until you step on them. Levers, however, will remain normal. The effect message, however, will be blatantly false, and will appear to reflect the false message until you actually test it, revealing the effect to be false.
A bit of a note to make things easier: Enemies will be revealed as their true selves once they fire. Equippable and usable items will be revealed when you get within two squares of aforementioned item. Barrels will remain hidden as their insane visions at all times. Each rank increase of Intuition would increase this "Detection" range.
This isn't the weird goofy hallucination stuff, this is dead serious hallucination stuff.
The Advantages? Weeeell, you could overestimate an enemy, and overestimation of a foe NEVER hurts.
The Disadvantages? You could look at a barrel right next to you and think it's a Former Human, just ready to shoot at you.
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