DRL > Requests For Features

Challenge modes ideas - old and new.

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Captain Trek:
Angel of Insanity sounds like a good way to drive the player insane... I'm just... not a fan of these "mislabel everything" type challenges as they really aren't "challenges" so much as they are the Russian Roulette and I don't know about you, but for me, games of pure chance (such as both kinds of roulette) are not my idea of either challenge or fun...

LockeCarnelia:
Thing is, it's not pure chance.  Monsters will still act like monsters, and everything else will still act like everything else, so one can tell pretty fast if that shotgun in the corner is really a shotgun.

It's meant to be a serious challenge, and I think it accomplishes that.  If you're frustrated, it's doing its job.

Ischaldirh:
What if instead of mislabeling everything as something else, everything appeared identical? All enemies looked like demons, all guns looked like pistols, something like that?

Dawgas:
or maybe randomize every icon in the game, forcing you to look at everything, for example, .s may be archviles one game, and walls the next


not exactly challenging... maybe it could change every floor and be combined with Angel of Darkness?

Visalos:
Hallucinations work best in roguelikes that don't have rocket launchers.

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