DRL > Requests For Features

Challenge modes ideas - old and new.

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Blade:

--- Quote from: myuzinn on January 07, 2009, 23:09 ---Angel of Power.

All experience received is quadrupled.

All enemies move, fire, and reload twice as fast.

The point in this challenge is to allow the player to develop ridiculous firepower / abilities, in exchange for the monsters receiving essentially the same thing.

The various modifiers may have to be tweaked.

Similarly,

Angel of Massacre/Hordes

The amount of enemies spawned per level is quadrupled. This stacks with extra spawning from higher difficulties.

--- End quote ---

I like both. But maybe in first case it could be double hp + damage instead of faster actions?

007bistromath:
Exploration: the stairs don't appear until you've seen every tile of the map. This will make cave levels totally gross, of course, so fix it by having envirosuits or computer maps spawn at least once a level.

Vestin:

--- Quote from: 007bistromath on January 08, 2009, 04:16 ---Exploration: the stairs don't appear until you've seen every tile of the map. This will make cave levels totally gross, of course, so fix it by having envirosuits or computer maps spawn at least once a level.

--- End quote ---
I think there shouldn't be any computer maps at all in this challenge. And wading through lava would just be one of the fun things about it (that, or having an envirosuit with you) ;). Other then that - a great idea, IMO.

007bistromath:
Generally, yes, that's exactly what my idea was. But cave levels would present a problem here, because of the much higher chance that a large swath of the map will be covered in lava or worse, actually inaccessible normally. Something would need to be done to get the player through those in this challenge.

Vestin:

--- Quote from: 007bistromath on January 08, 2009, 08:02 ---Generally, yes, that's exactly what my idea was. But cave levels would present a problem here, because of the much higher chance that a large swath of the map will be covered in lava or worse, actually inaccessible normally. Something would need to be done to get the player through those in this challenge.

--- End quote ---
Perhaps he should only see every FLOOR tile ? Flooding the level would then be the easy way out... Then again - a risky one, too ;).

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