DRL > Requests For Features

Challenge modes ideas - old and new.

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Smiley:
Yes, but all equipment and inventory is lost.


--- Quote ---I apologize for any misunderstandings, and I will own up to the total jerkness. I did indeed have a point, and will say no more on the subject, other than (insert sop to the ego here) you obviously thought a lot about the challenge you posted, and it shines through as a unique idea by itself, if not exactly what that jackass Visalos would consider a canonical DoomRL challenge.
--- End quote ---

Apology accepted and I did probably over think it. Besides couldn't 'Angel of [Insert Challenge Name]' be their own stand alone stories of sorts not connected to canon?

Passionario:
Angel of Feather Fall
DIFFICULTY: Easy/Medium
Due to a genetic mutation, you are almost weightless. You walk and run slightly faster, but suffer massive knockbacks from any shots that hit you.

Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.

Captain Trek:

--- Quote from: Passionario on April 27, 2009, 06:40 ---Angel of Feather Fall
DIFFICULTY: Easy/Medium
Due to a genetic mutation, you are almost weightless. You walk and run slightly faster, but suffer massive knockbacks from any shots that hit you.
--- End quote ---

Just what we need, DoomRL, starring Flubber... -_-


--- Quote from: Passionario on April 27, 2009, 06:40 ---Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.

--- End quote ---

This actually seems interesting... Well, let's see, there are somewhere in the region of 40 traits in total... If we assume a bog-standard chaingun build, nine of them (shottyman, DG, SoaG (3 ranks), brute (3 ranks) and berserker) are (virtually) completely useless and can be considered "expendible"... After that, Cateye I suppose can go because you would also have Intuition (so that's two more) and Juggler is also fairly expendable... That's 13... After that, though, it does indeed become trickier as all the remaning traits are useful... I suppose you could drop Whizkid if you we'ren't having any luck with mods, but that's still only 15, leaving another ten to be dropped (assuming you don't go to any of the specail levels)...

Well, what would you get rid of after deleting all the "expendable" traits? I'd probably go for reloader and finesse first (another five), leaving the most important and useful chaingun (again, this is assuming a chaingun build) traits (SoaB, EE and TH)... After that, I'd probably drop Badass (that's three more, but IIRC Kornel is considering lowering this), which leaves HR, TaN, Iornman, Intuition and the three "chaingun traits", all of which are too important to just throw away without thought... I'd probably lean towards one level of EE (as chainguns and plasma rifles are still accurate enough without all three levels of EE) and probably a level of TaN if my armour stats was OK (and I might drop a level of TH if it wasn't, since now I'm probably only a level away from Cybie and will hopefully be using the BFG on him anyway)...

Vestin:

--- Quote from: Captain Trek on April 28, 2009, 10:46 ---
--- Quote from: Passionario on April 27, 2009, 06:40 ---Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.

--- End quote ---

(...) Well, what would you get rid of after deleting all the "expendable" traits? (...)

--- End quote ---
If there ARE "expendable" traits, they should be removed or fine-tuned, that's one thing.

As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.

tehtmi:

--- Quote from: Vestin on April 28, 2009, 15:02 ---As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.

--- End quote ---

This initially struck me as a really cool idea.  I would love the challenge of playing the last few levels -- but would the beginning of the game just be too boring?  It could be fun a few times, but it would just be so easy.  Hmm...

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