DRL > Requests For Features
Challenge modes ideas - old and new.
Passionario:
--- Quote from: Vestin on April 28, 2009, 15:02 ---As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.
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/applaud
Far better than my initial idea, wish I thought of this first.
Vestin:
--- Quote from: tehtmi on April 28, 2009, 20:21 ---
--- Quote from: Vestin on April 28, 2009, 15:02 ---As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.
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I would love the challenge of playing the last few levels -- but would the beginning of the game just be too boring?
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It's not THAT much of a godmode - you simply start with wimpy items and a lot of traits and end up with powerful items and no traits.
Then again - you'd have to start with level 25, so - either Kornel makes that possible or we're forced to change AoDg a bit and limit ourselves to starting with *insert the maximum level in 0.9.8.11 here* and be traitless for more than just the final battle... or we can start losing traits on level *25-the maximum level in 0.9.8.11 ;)* so that we lose the last when entering the Arena. What do you think ?
Visalos:
How about starting at clvl1 with 25 traits and advancing in experience normally? This idea sounds like a coding nightmare in the first place. Plain ol' levels have more benefits than just traits, don't they?
While I'm in this thread, I have come up with a new twist on the Angel of Suck(blood) challenge. Wanna hear it? Here it go.
Angel of Sadism(that's how i thought of it, from the title. we have masochism, so.)
Pro: You gain health for inflicting pain, injury, and anguish.
Cons: So do the monsters. Health items don't work, either.
rekenne:
No, actually, levels don't have benefits besides traits (Unless you're playing Angel of D&D)
Thomas:
--- Quote from: Visalos on April 29, 2009, 15:11 ---Angel of Sadism(that's how i thought of it, from the title. we have masochism, so.)
Pro: You gain health for inflicting pain, injury, and anguish.
Cons: So do the monsters. Health items don't work, either.
--- End quote ---
Eh, I'd rather a challenge mode that forced you out of the "SoaB/TH/TaN sit in the middle of the level and chaingun turret like a champ" strategy rather than in to it.
Hm...
Well, this is just off the top of my head, so it'll need tweaking:
Angel of Rocketry
Why would you want anything OTHER than rockets? They're big and bad and do all sorts of neat tricks, like turning demons in to mist!
Pros: You start with a rocketlauncher and a huge amount of rockets. At least 10 inventory slots worth. The Wall is guaranteed to appear.
Cons: You can't use anything other than a rocket launcher. So what happens if someone brushes up next to you?
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