DRL > Requests For Features

Challenge modes ideas - old and new.

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Dervis:

--- Quote from: Angle of Death on April 08, 2009, 02:23 ---Angel of Quake
Hard

"Where the hell am I? This isn't the war I signed up for!"

You are an elite soldier of Earth, sent against a ruthless alien foe. Too bad you wandered through that funny portal.

Pros: You start out with a Blaster instead of a pistol, the Bfg10K Is guaranteed to spawn in Hell's armory, and the Railgun appears on level 20.

Cons: Your weapons aren't quite right. They're not the ones you trained with in basic. You take a to-hit penalty with all weaons except the Blaster, Bfg10K, and Railgun, until you reach character level 5.


--- End quote ---
You do know that the Blaster is one of the best weapons in the game? and that this would be actually easier instead of a Challenge?

Dervis:
Bah, i'm a bit sorry for multi-posting but just wanted to give my opinion on Bones.

I played a lot of Nethack and it spawns Bones levels so i have some experience in this. The best part of Bones levels is they carried your entire old inventory, including any Uniques that he may have carried, protected by a 'somewhat' nasty opponent.
What i would do is to implement Bones in the game would be:

- Whenever a marine died, the game would save a bones file containing the layout of the map, and the items carried by the marine.
- A bones level would be:
       - identical in design to the level where the marine died.
       - have the items carried by the marine scattered across the map
       - random Powerups
       - random Monsters
       - a new monster 'D' (former doomguy) with 70 hp, 120% speed, +4 hit, 2 base armor, extended vision like the Cyberdemon, and capable of using any items like the old HK/BoH.

Anyway, instead of an Angel of Bones i'd put a small chance of a regular level being a Bones Level starting on HMP difficulty. Dead marines usually carry spare weapon mods and the more than ocasional unique.

P.S. - For those who don't know old school BoH had a nasty tendency to find chainguns, rocket launchers, and plasma guns on the level floor and because of their huge +hit bonus they'd actually manage to hurt you a lot. Sadly they would also pick up pistols and start shooting them.

MegaMad:
Angel of Allergies
Difficulty: Very Hard
Rank: Colonel

You are highly allergic to demons. Because of this, if a demon hits you once in melee, you explode into a huge shower of gore. Hell notice this and took this as an advantage. Every enemy will charge at you if you get close, demons and lost souls are generated more, and the cyberdemon is now based more on melee.
So, Be Very, Very careful.

Also, I made some changes to the phasing challenge.

Angel of Phaseshift/Phase shock

This challenge is nothing but phasing around more than healing yourself. There's a chance that the medkits will work like a phase device and more of the phase device are generated. Also the monsters will teleport randomly at anytime.

Smiley:
Angel of Water

Uh-oh, was there a sewage leak or something? Every space in every level is filled with water. Since water seems to have no effect whatsoever, I propose it's difficult to wade through it making the player twice or thrice slower.

---

Angel of Termination

"Uh-oh, I think some people misplaced their robot..."

Player basically has Ironman, ToT, SoB, Eagle Eye, Cateye and Intuition, all at level 10 (Except Intuition). Plus a plasma rifle with unlimited ammunition. There are twice the amount of enemies there are at Nightmare a the player is also four times slower...

Passionario:
Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.

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