DRL > Requests For Features

Challenge modes ideas - old and new.

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Melon:

--- Quote from: Passionario on May 17, 2009, 02:12 ---Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.

--- End quote ---

Hm, with this someone could create the "Infested" monster type. Infested monster produce lost souls when killed.

Smiley:
Angel of Pac-Man

Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.

Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's

Melon:

--- Quote from: Smiley on May 18, 2009, 16:28 ---Angel of Pac-Man

Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.

Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's

--- End quote ---

Lvl. 19 - Enemies: Ricks Astleys

Smiley:
And their attack is singing?

Vestin:

--- Quote from: Smiley on May 19, 2009, 14:51 ---And their attack is singing?

--- End quote ---
http://www.youtube.com/watch?v=8aJjMOy-Ops ;)

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