DRL > Requests For Features

Challenge modes ideas - old and new.

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Frankosity:

--- Quote from: UnderAPaleGreySky on October 09, 2009, 17:54 ---And what of the ass-kicking marines among us? There needs to be a slight possibility of getting a 100% game.

--- End quote ---

Well, if you're fast enough, you could potentially evade it altogether, depending on how many turns you get before he turns up. Doesn't Angel of Red Alert give you something like 3 minutes of in-game time before the nuke detonates? You could have 1-2 minutes before he spawns in, so a fast enough player could still get 100%.

ZZ:
We're all talking about fighting with Cyberdemon. But what about fighting FOR Cyberdemon. You start with cybie's launcher, 250 hp, armor and infinite rockets BUT... You couldn't use any items from any levels, except small globes with their healing of 10hp.
As for last level you fight average player with average build. In 26 lvl you fight YOURSELF(who'd win?).
What about this.
Another idea. Very easy challenge.
Angel of Uniques
Any item you find is an unique, but enemies also use them. Enemies without item using has an *3 damage,armor and HP.

UnderAPaleGreySky:
It's in need of some major balancing... but maybe one of the modding teams could put something like this together?

EDIT:  Also, that would make it too easy to fill in your uniques list :P

ZZ:
I have LOTS of ideas. Another one:
Angel of Jedi:
You're the one with the Force. All those demons are puny servants of dark side. You're here to clean this place from evil.
You don't wear/wield any armor/weapon except of force. When you target an enemy it suffers one of those effects:
1)Force Push - enemy is driven away far(6-10 sqr.) away;
2)Force Pull - enemy is driven close to you;
3)Force Absorb - enemy can't hurt you for appr. 70 turns;
4)Force Shield - enemy can't get hurt for appr. 40 turns;
5)Force Drain - enemy loses half of HP to you;
6)Force Lightning - enemy's instantly killed;
7)Force Trick - enemy fights for you for appr. 30 turns;
8)Force Heal - enemy is boosted for 200% HP;
9)Force Speed - any enemy's move lasts 0,25 second;
10)Force Stun - enemy is stunned for 75 turns;
If you target a barrel it explodes, targeting yourself does nothing, targeting empty floor transports there closest thing(item,barrel or enemy), targeting door it will open, targeting item it will instantly use. Any force move costs 2 sec.
What about this?

Tavana:

--- Quote from: ZZ on October 23, 2009, 08:32 ---I have LOTS of ideas. Another one:
Angel of Jedi:
*---*
What about this?

--- End quote ---
This could be a mod, maybe. Not a challenge mode, though. Challenge Modes make the existing game harder/more fun, not change the very basis of the game.

That said, keep 'em coming.

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