DRL > Requests For Features

Challenge modes ideas - old and new.

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Fanta Hege:
Angel of 1 Monster

Cause who needs variaty anyway?

For each level, there is only one type of enemy present which is randomly chosen depending on the depth they spawn on, ofcourse there will be less enemies generally or maybe not. Better hope they aren't viles!

Angel of Min Carnage

They say you couldn't even hit a barn door, and they are right! And even if you did it probably didn't even do a scratch.

Opposite of Max Carnage. Former Sergeants shall flourish!


Angel of Technology

-All- powerups are replaced with random mods/armor/weapons.  A Whizkid dreamland! ..or nightmare.

Aki:
You can't do number 1 with the current system, it'd be good for a mod though!

Also, V wouldn't be that scary. R would O_o

I like the other 2, though :>

UnderAPaleGreySky:
Or a freakish bug that spawns in 20 or so JC's o_O

ZZ:
Angel of Betrayal
You understand your devil masters won't do anything good, so you think to betray them. Ha-ha! What they could set against you?

You start as one of the following and level-up as the following within corresponding levels:
1)Former Human -> Sergeant -> Captain -> Commando ->Aracho;
2)Demon->Hell Knight -> Cacodemon -> Hell Baron -> Mancubus;
3)Lost soul -> Revenant -> Pain elemental -> Arch-Vile -> Cyberdemon.
Imps are loosers, you can't play as them :);
Sorry for the lenghts, unbalanced;
As always, the weakest turn up to strongest.

knlbr:
an idea i've had today:
Angel of Retribution

But John, you are the demons.
and then John was a Cyberdemon.

Pros: You are the Cyberdemon. You sit in the arena waiting for marines to come so you can shoot rockets at them. Different tactics could be developed for different types of marines.
Cons: Have you ever fought CD in AoMr? Getting to him is probably harder than killing the poor guy...

Marines could be taken from your Mortem or generated based on a decent build for certain challenges (AoB, AoMr, AoSh...). Nukes would be placed on the ground once triggered, and if you get to them fast enough, you can shoot them out.
new tactics could be developed, for example, the problem with AoMr is that they can shoot and reload faster than you can even move, let alone fire/reload. What you'd have to do would go behind a corner, and employ a "prepared" tactic, that allows you to fire at the marine as soon as he comes into view, sort of a reaction fire if anyone's ever played XCom.

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