DRL > Requests For Features
Challenge modes ideas - old and new.
ZZ:
Yeah, XCom! True, sectoids died after just coming into sight range. Looks close to my idea of fighting through lelvels. And cymerdemon is watching you, are you in his sight range or not. So you as a human can shoot him from the other edge of map.
UnderAPaleGreySky:
--- Quote from: Fanta Hege on October 24, 2009, 20:48 ---Angel of 1 Monster
Cause who needs variaty anyway?
For each level, there is only one type of enemy present which is randomly chosen depending on the depth they spawn on, ofcourse there will be less enemies generally or maybe not. Better hope they aren't viles!
--- End quote ---
--- Quote from: Aki on October 24, 2009, 21:24 ---You can't do number 1 with the current system, it'd be good for a mod though!
--- End quote ---
So, you can't force it to spawn a "monster cave" on every level?
raekuul:
Angel of Technology is one I'd be doing all the time... but what would we do about (1) the wall and (2) invulnerability globes?
X-Heiko:
How about an Angel of... say, Blindness or whatever would be a good name.
You can't see. As a compensation, you can hear very well (indicating things that made sounds on the map, just like... was it "intuition"?) and shotguns that you wield have extra spread. Since you can hear where enemies are, you can still fire in their general direction, but you suffer a big accuracy penalty. So generally, Angel of Shotgunnery with extra bam and less vision.
ZZ:
Angel of Double Angel(or something)
You've always been number 2.Yeah, really 2. And that teached you that 2 is cooler than 1. Now all that you see is doubled. And that results in:
- Doubled damage(for you and monsters);
- Doubled amount of enemies and ammo;
- Doubled amount of "special" levels(almost no ordinary complex. In every level you feel there is something unusual there");
- Doubled chance to hit and dodge(so great chance that ToHit is>100. In that case there is chance to do 4X damage);
- Doubled xp needed to level-up;
- Traits are double-powered(Ammochain doubles the rate of fire, gun katta and blademaster gives 2 free moves when triggered, intuition is now a 1-level trait);
So it goes. The rest of thing that could be doubled if doubled would be useless.
And another:
Angel of Highlander
You're immortal. Well, almost immortal. Instead of just taking hits and loose health, you have 10% chance of just dropping dead on hit. Place your bets.(Stealed from Crimsonland)
Not harder that an usual game, just remember that any enemy caries deadly danger.
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