DRL > Requests For Features

Challenge modes ideas - old and new.

<< < (85/127) > >>

Angles of death:
I have some ideas

Angel of peace (not going to bother writing a description) Every time you attack something you absorb half the damage of your hit you start with a green armour and some Phase Devices replacing Medpacks.

Another challenge idea without a description:Angel of destruction,you can not leave a level until you have killed everything,as long as there are monsters on the level you are on you lose health every turn but gain some for killing and to prevent arch vile farming corpses are gibbed upon death (the stronger the monster and the faster you kill it the more health you get)

kingwesleyr:
Angel of Mods: weapons, armor, boats are 25% inaffective compared to thier normal game counter parts. mods have 3* effect and more can be added to each weapon amror boats and mods apear more offten

Fanta Hege:
Angel of Future
Bullets? Ahaha boy! We're in the future, all in here we have is plasma and above!
All bullet weapons are replaced with plasma counter parts. Shotgun? Plasmashotgun. Chaingun? Plasmarifle. Yes even the weapons carried by the former humans, turning the diffuculty up quite a lot. Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.

Uniques/Exotics are not effected.

Angles of death:

--- Quote from: Fanta Hege on July 23, 2010, 08:03 ---Angel of Future
Bullets? Ahaha boy! We're in the future, all in here we have is plasma and above!
All bullet weapons are replaced with plasma counter parts. Shotgun? Plasmashotgun. Chaingun? Plasmarifle. Yes even the weapons carried by the former humans, turning the diffuculty up quite a lot. Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.

Uniques/Exotics are not effected.

--- End quote ---
Now THAT is a challenge.

BEEF:
Angel of Jujitsu: why attack the bad guys yourself, when they'll do it to each other for you? You throw away all of your weapons at the start of each level, and refuse to throw punches. Don't think about counting on weapons you find on the floor, because there aren't any. You're going to have to fight tooth and nail just to get a weapon.

To keep things remotely fair, you get to keep your weapons when you go to level 25, because otherwise it would be impossible to win.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version