DRL > Requests For Features
Challenge modes ideas - old and new.
ZZ:
While RNG chooses your traits it never can be easier than normal challenge.
Angel of Wall-Hugging
You're the wall-hugger. Literaly. While you're not near the wall and there are enemies on the screen, you receive 7 damage every action. But while you're near the wall you get +1 to defence. You always start near the wall.
thelaptop:
--- Quote from: ZZ on September 25, 2010, 07:13 ---While RNG chooses your traits it never can be easier than normal challenge.
Angel of Wall-Hugging
You're the wall-hugger. Literaly. While you're not near the wall and there are enemies on the screen, you receive 7 damage every action. But while you're near the wall you get +1 to defence. You always start near the wall.
--- End quote ---
Even for arena-type maps? What about city maps? Cave maps with lots of lava?
I think the only time this will work well is when you are in a maze map, because in almost all the other cases, it's just too hard to stick to a wall. Notice 7 damage every action translates to being nearly dead at action 7, assuming lack of Iro.
From another perspective, wall hugging that much also means Mancubi are instant death, as are any thing that shoots big fire ball/acid ball/rockets.
In short, I think this is just not fair enough by any degree to be completely viable.
Angles of death:
Angel of restriction (I can't think of a discription)
You can only hold 3 weapons, one prepared, one in inventory and one wielded.
You can only hold 4 items (Phase devices, stimpacks etc)
Bullets and explosions do WAY more damage. (You should start with a blue armour so you don't get shredded by the F.H's in the first level)
You can only hold 3 piles of ammo. No more (A pile of ammo is the maximum one slot of inventory can hold full of ammo, you know a pile of shotgun ammo would be 50 shells)
kossa:
Angel of Mediocrity
Description: You look at your broomstick. You were never good at anything. While others excel at something you painfully crawl to learn the basics of survival.
Effects: No advanced traits or Master traits. Only basic traits. Needs 100% more points to level up.
Or: No Master traits. More 25% for each level of difficulty (25% HntR, 50% HmP, 75% UV, 100% N!).
Patashu:
--- Quote from: ZZ on September 25, 2010, 07:13 ---While RNG chooses your traits it never can be easier than normal challenge.
Angel of Wall-Hugging
You're the wall-hugger. Literaly. While you're not near the wall and there are enemies on the screen, you receive 7 damage every action. But while you're near the wall you get +1 to defence. You always start near the wall.
--- End quote ---
How about 1 damage instead of 7? It's still going to discourage you and thus achieve the purpose of the challenge, but not be a killer.
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