DRL > Requests For Features

Challenge modes ideas - old and new.

<< < (90/127) > >>

UltimateChaos:
To be honest, I think you have a good idea as is.  Having a few challenge modes just for fun with all badge earning disabled would be fun and is currently a missed feature in DoomRL.  For these fun challenges, I would recommend all of the following I've seen...

AoBones - If this became a badge-earning challenge, I could see a lot of trouble balancing it and a lot of abuse when it came to setting up levels to get the badges specifically.  Let it be an awesome fun experience in and of itself.

AoFuture - Giving all the enemies plasma weapons, including yourself, is just a very fun idea that doesn't seem like it would be too difficult to implement.  Even if the changes were simply that all enemies did plasma damage and dropped plasma weapons for pickup.

AoSpeed - Having Running and charging seems a little unbalanced and weird, but why not just have your marine constantly in running mode?  There's already penalties for running, I would love to play a game in constant running mode, even if there were no badges for it.  It would even be fun to be able to switch to a tired state for awhile, then be forced back into running.  "You feel unsettled.  You begin to run!"

Since it seems like badges are the thing that is difficult to balance, why not add in modes just for fun?

ZZ:
That's for what I proposed implementing modes. They're not meant to be challenges, so they can do some crazy things to gameplay. Like decreasing the move time or giving everything exploision damage.

And also - badges aren't supposed to be the major thing in the challenge, so we can just implement the badge with the crazy requirement, and let somebody be proud if he gets it.

Angel of Rage
Every demon possesses inherit hatred to every human. But it looks like they possess double hatred to you personally. Every demon you see drops his weapons and runs to you, forgetting everything. Every enemy (except LS) gets x4 to speed, but looses his ranged attack. Everything has the AI of demon.

Angel of something strange
Every barrel can shoot as any demon which can see it, including another barrel. Demons and LS and Pain Elementals are disabled in this challenge. Every level is filled with barrels (like "Khe, he, he ..." level). Special levels are not affected.

Patashu:
When modding comes in, it should be possible to swap Angels in and out via pieces of LUA code. :D

Angel of Detonation:
Corpses explode ala regular barrels.

Angel of Low Friction:
Hell froze over! Unless you're next to something big and solid you can hang onto (barrel, wall, lever) you automatically move in the last direction you moved in, including when you took a completely different action.
Shooting your weapon will make you start moving in the direction opposite your attack.

Angel of Solipsism:
As a fervent believer of the philosophy that nothing exists outside of your consciousness, you find yourself incapable of dealing damage to an enemy outside of your LOS, but that won't stop them from hurting you!

Angel of Xorn:
The Legions of Hell will even burrow through walls if it gets them to you faster!

Madtrixr:
(Just for Fun, so probably painfully unbalanced, but I'm just tossing something out)

Angel Of North Star

Demons you say? Ha! They are no match for the legendary Hokuto Shinken!
Imagine if Doomguy knew this deadly 2000 year old art...He would tear through hell like paper.

Game: You are automatically named Kenshiro.
Fists only. no knives, no chainsaw, no special Melee weapons.
you always gib the enemy in one to two hits, except boss-types, like the AoD, and Cybie.
They go down in 3 or 4.
You have dodgemaster, Iro3, Brute3, Hellrunner, TaN3.

I really don't have anything else. it's not even a serious idea, so yeah.

Sirdec:
AoMyHeartIsWeak Carefull on the stimpacks, the doctor said those would kill me. Medpacks and Health globes have a 25% chance to damage you instead of healing you.

AoGambling Easy the RNG picks up your traits at level up (this can be very easy or very hard depending on luck)

just random ideas

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version