DRL > Requests For Features

Challenge modes ideas - old and new.

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Captain Trek:

--- Quote from: UltimateChaos on August 17, 2010, 17:44 ---Angel of the Ailing

You are a former ass kicking marine!  Back in your day, you raided hell and destroyed the cyberdemon, and you have the scars to prove it.  On the verge of retirement, you gain word that your old pal cybie is back and all the new recruits have failed to take him down.  Return and show these fresh whelps how it's done!

You start as a level 20 marine with an inventory full of BFG, chaingun, large med kits, etc.  Enemies grant no exp, you already have plenty of that.  However, you haven't been keeping in shape and you're not used to this kind of mental and physical exertion.  As a result, every dungeon level you pass causes you to level DOWN, losing one of your much loved traits.  If that wasn't enough, the strain on your aching back prevents you carrying as many items, and your inventory spaces decrease by 1 ever level passed.  This is surely a one way trip...

--- End quote ---

This sort of thing has been proposed before and your version of it is a little extreme, IMO... I honestly don't think it would be possible to fight through most of Phobos Hell with no traits and not a single inventory slot...

Shoop da Whoop:
Angel of Speed

Run! Fight! To breathe - it's tough!
No time to walk - hellish fiends are everywhere! You cannot walk - you're ever running. And you can charge to run even faster! But don't stop - your legs are aching...

You get such (dis)advantages:
Dodge bonus +20%
Move speed +30%
Fire toHit -1 (normal -2)
Fire defense +3 (normal +4)
Melee damage /2
Melee defense +3 (normal +4)

Also, you get protective boots at start and suffer 1 damage for each second when stand still.

And when you charge: (tactics - charging)
Dodge bonus +35%
Move speed +45%
Fire toHit -3
Fire defense +5
Melee damage /3
Melee defense +5

When tired, you return to normal running.

PS: this needs some rebalancing. But it's still fun.

UltimateChaos:

--- Quote from: Captain Trek on August 18, 2010, 03:14 ---This sort of thing has been proposed before and your version of it is a little extreme, IMO... I honestly don't think it would be possible to fight through most of Phobos Hell with no traits and not a single inventory slot...

--- End quote ---

I didn't realize it has been proposed before, although many ideas here probably have.

This of course could be balanced a bit, such as maybe losing a level every two floors, or always being able to carry at least one or two inventory slots.  I figure it would be a challenge to take down cybie with only say, two slots of items and your prepared and carried weps. I think Hell would be perfectly doable without any traits, you'd basically already have BFG etc. and you'd only be going the last 5 levels of phobos hell without them, which are just a survival run anyway.  If this is too extreme, a level loss every couple stairs akin to Angel of Pacifism would work.

Captain Trek:
Shoop da Whoop, I think any challenge mode that penalises you even more severely for standing still than Red Alert already does is probably too tough... I don't know about th rest of the community, but losing health every time I fire a weapon, pick something up, use items or indeed take any action other than moving is not my idea of fun...

Shoop da Whoop:
Let it be 3 turns, then. Shoot, reload, move. Repeat.

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