DRL > Requests For Features
Challenge modes ideas - old and new.
Tavana:
--- Quote from: Fanta Hege on July 23, 2010, 08:03 ---Angel of Future
Bullets? Ahaha boy! We're in the future, all in here we have is plasma and above!
All bullet weapons are replaced with plasma counter parts. Shotgun? Plasmashotgun. Chaingun? Plasmarifle. Yes even the weapons carried by the former humans, turning the diffuculty up quite a lot. Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.
Uniques/Exotics are not effected.
--- End quote ---
Could be good. Maybe start with a random exotic/unique armor to offset the damage possibilities of plasma? Or balance the damage output/speed of the enemies that aren't that familiar with the futuristic weaponry. Certainly possible, maybe even fun, but would require some tweaking to get things working in a smooth fashion. Can the current sandbox release allow you to set weapons held by enemies? If so (I can't recall) this could be attempted as a mod to see if it could work.
Captain Trek:
--- Quote ---Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.
--- End quote ---
Why not? The player would have to start with one anyway and not having the formers drop theirs would just uneccessarily penalise anybody who wanted to do a pistol run of the mode... Besides, having the humans not drop cells (and instead drop blasters, which cannot be unloaded) would prevent the player from filling out his ammo spaces too quickly (I also think sergeants with their plasmashotguns should carry a very limited amount of ammo to further facilitate this)...
--- Quote ---Uniques/Exotics are not effected.
--- End quote ---
And what happens when I find an exotic or a unique that uses bullets or shotgun shells? No, you'd have to change these as well so useless (in that mode, anyway) weapons like the minigun don't spawn...
Fanta Hege:
--- Quote ---Why not? The player would have to start with one anyway and not having the formers drop theirs would just uneccessarily penalise anybody who wanted to do a pistol run of the mode... Besides, having the humans not drop cells (and instead drop blasters, which cannot be unloaded) would prevent the player from filling out his ammo spaces too quickly (I also think sergeants with their plasmashotguns should carry a very limited amount of ammo to further facilitate this)...
--- End quote ---
Honestly speaking I'm not actually sure how to do the start with as blaster is slightly OP in my opinion due of the infinite ammo. But maybe they could drop or maybe not.
I'm just hoping the next version would have a good plasma/techy version of pistol that wouldn't be blaster.
--- Quote ---And what happens when I find an exotic or a unique that uses bullets or shotgun shells? No, you'd have to change these as well so useless (in that mode, anyway) weapons like the minigun don't spawn...
--- End quote ---
And what happens when I find SuperShotgun, BFG10k, DragonSlayer in Angel of Marksmanship?
Captain Trek:
--- Quote ---And what happens when I find SuperShotgun, BFG10k, DragonSlayer in Angel of Marksmanship?
--- End quote ---
Eh, I tried...
UltimateChaos:
Angel of the Ailing
You are a former ass kicking marine! Back in your day, you raided hell and destroyed the cyberdemon, and you have the scars to prove it. On the verge of retirement, you gain word that your old pal cybie is back and all the new recruits have failed to take him down. Return and show these fresh whelps how it's done!
You start as a level 20 marine with an inventory full of BFG, chaingun, large med kits, etc. Enemies grant no exp, you already have plenty of that. However, you haven't been keeping in shape and you're not used to this kind of mental and physical exertion. As a result, every dungeon level you pass causes you to level DOWN, losing one of your much loved traits. If that wasn't enough, the strain on your aching back prevents you carrying as many items, and your inventory spaces decrease by 1 ever level passed. This is surely a one way trip...
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