DRL > Requests For Features

Challenge modes ideas - old and new.

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Angles of death:
That is once Fun tm challenge!

ZZ:
Angel (or mode as I proposed) of Shield
You're here to deliver a new prototype device for further testing on the phobos base. But however, there is nobody left able to test it except you. So you must prove it useful and able to be used in real battle. Thus, you can't exit the level until there are less corpses than enemies. The device creates 7 walls around you, the empty space is the direction you were walking. However, any weapon you fire has 1/4 damage before armor.

You must be very careful and choose the best position and run away if got to trouble. You must kill some monsters to balance things out some way.

Kg:
I don't know if it's been proposed so sorry if it's a repost:
Angel of Certainty
You are perfectionist. You have to be absolutely sure you know what you're shooting at. So, no more shooting into darkness hoping some monsters would get hit. To attack you must have enemy targeted in your LOS! Due to your sharp eyes, sight range increased by 2.

Difficulty: I don't know if it's possible (in some cases)

Angel of Bombing

You are sick of traditional weapons like pistols. Time to blow some shit up! You have bombs at your disposal, which detonates when this dirty hellish spawn gets close.

Difficulty: wtfbbq!

This Angel of Bombing is propably a bad idea, though maybe something like landmine weapon would be nice (let's say it would be slightly more powerful than RL blast)

UltimateChaos:

--- Quote from: leonresevil2 on February 28, 2010, 17:00 ---Actually you did, but that's fine. As for the spawning, I have seen a former commando completely surrounded by lava in a level, no space to move. I guess that would just be easy EXP in the case of the spawner. Also, I believe some enemies accidently spawn in normal games on top of lava and acid, which explains why you sometimes hear monsters cry and die early on in some levels (and it's not just demons). I think, for the sake of avoiding easy big dumps of EXP from spawners, spawners should at least be immune to acid and lava, and perhaps also be floating objects, able to move around (maybe just from knockback, maybe autonomous spawning vehicles!) in the level. Barrel explosions should still harm spawners, but ground surfaces should not affect it. If autonomous, the spawner could fly to clear areas (or the player) to spawn more enemies.
And I would love to trap a spawner in a ring of barrels, just for fun, whether it can move or not.

--- End quote ---

This could easily be implemented, and to some degree it is in the form of pain elementals.  All that is being proposed is another type of similar enemy that spawns something other than lost souls.  Could be fun.  On another note...

Angel of One!
You only have one HP.  To compensate, all enemies also have one HP but you are also limited to one inventory slot.

Fanta Hege:
Angel Of Gravity.

Feeling heavy? Now you will.
In this challenge every inventory space used gives you a -5 speed penalty.
Choose your items and armor wisely.


Angel of Coolcoat

Armor? Why would I want to wear that ugly thing?
In this challenge, you cannot use armor at all. Good luck!


Angel of Blast.

In this challenge everything that can deal damage, also creates blast damage. Even meelee and shotguns and your enemies, excisting blast damage causers cause even greater blast damage. Better watch out how you shoot..

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