DRL > Requests For Features

Challenge modes ideas - old and new.

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raekuul:
Angel of Wisdom

You get 20 traits at start. No monsters give experience. Choose well.

ZZ:
Angel of Wisdom is too easy. Better would be if you would have only 2 inventory slots, but 25 free traits at the start. Of course, no exp gain.

raekuul:
ZZ, I cheated myself to Character Level 23 and still died before Hellgate on HMP. Are you suggesting that the Master Traits would be so helpful in the early game that they would allow you to steamroll your way through the entire game?

The main point of Angel of Wisdom is to try and force the player to plan their character path from the word "go". The other purpose is so that people can experiment more freely with trait combinations.

grommile:

--- Quote from: raekuul on April 15, 2011, 12:36 ---ZZ, I cheated myself to Character Level 23 and still died before Hellgate on HMP. Are you suggesting that the Master Traits would be so helpful in the early game that they would allow you to steamroll your way through the entire game?
--- End quote ---
From where I'm sitting, it looks like a lot of the master traits become decidedly unattractive when you get 20 trait picks all in one go at the start.

ZZ:
There is no challenge in this. Even on UV standart game you don't get enough exp to advance to level 20. So there is just no challenge aspect in this angel. You're just given free traits. What I suggest is that you get massive amount of expirience, maybe even enough to promote yourself to level 25, but you must fight without using any medkits, spare mods and armor and with constant ammo shortage.

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