DRL > Requests For Features

Challenge modes ideas - old and new.

<< < (105/127) > >>

Sirdec:

--- Quote from: Thexare on May 13, 2011, 17:20 ---Kind of a joke idea, really, but it could work:

Angel of Genre Blindness
You know that guy in every horror movie ever that does the worst possible thing whenever given a chance? That's you. Let's see YOU try to survive.

Drawbacks and Explanations:
1. Cannot fire without an enemy targeted. No directly shooting at doors, no scouting. These characters never think to break down a door or keep their gun trained on anything that might be in the darkness.
2. You stop running whenever you take damage. They trip and fall over the most minor injuries.
3. You take one more damage by default, but gain two points of armor whenever you stand within the blast radius of a barrel. They like to hide behind useless cover.
4. All guns take an extra 0.3s to fire, and all non-shotguns take a penalty of 1 point to Accuracy. Shotguns? In AoGB, shotguns can miss. They don't handle guns worth a damn, and this reflects their clumsy handling.

--- End quote ---

This would be pretty cool i think

Passionario:

--- Quote from: BirdoPrey on April 15, 2011, 17:11 ---How about this modification that I suggested in the gun kata thread -
Angel of Alzheimers (or Forgetfulness or something)
Start the game with 15 traits of your choosing - Every time you level up you pick a trait to lose a level in.

--- End quote ---

Oh Hai

General Patton:
Angel of Legacy
The Multiverse is full of marines who've fought Hell. They had it easy. Your mission is nearly impossible. Fortunately, their victories are your strength.

The game is significantly harder, you can't advance without a 100% killrate and all special levels are mandatory, but most badges and some medals provide bonuses or make special levels easier. Most badges and medals cannot be earned on this mode, but completion may have its own reward.

Ideas for bonuses: Feel free to suggest more
Cyberdemon's Head-Cyberdemon(s) is 10% slower
UAC Star (bronze/silver/gold cluster)-+5%/10%/15% dodge rate
Gambler's Shield-Levers have more beneficial effects
Untouchable Badge-+1 armor
Experience Medal/Cross-+10%/20% experience gain
Malicious Knives Cross-+15% attack speed in melee
Hell Arena Key-2 large health globes randomly placed in Hell's Arena
Hell Armorer Badge-Shambler has -2 armor
Technician Badges-More mods spawned
Armorer Badges-More specials spawned
Strongman Badges-+2 damage and +1 accuracy in melee per badge
Speedrunner Badges-+5% move speed per badge
Berserker Badges-Start with knife/chainsaw/Butcher's Cleaver/double chainsaw/ripper
Marksman Badges-Start with blaster/storm bolter pistol/Trigun/Anti-Freak Jackal/Grammaton Cleric Beretta/Trigun
Shottyman Badges-Start with double shotgun/assault shotgun/plasma shotgun/super shotgun/Jackhammer
Lightfoot Badges-Ammo stack size increased by 10% per badge
Eagerness Badges-+10% medpack effect and envirosuit duration per badge
Runner Badges-+5% move speed per badge
Inquisitor Badges-+10% powerup effect/duration per badge
Quartermaster Badges-The nuke level effect comes with +1 minute per badge
Brick Badges-Makes the wall thinner while widening the treasure room (for safer phasing) and making its wall thicker (to protect the loot)
Lava badges-Adds envirosuit packs to the starting island
Reaper Badges-Reduce enemy revive rate (global)
Longinus Badges-Adds berserk packs

This will make badges and medals more fun to earn.

Just to clarify how difficult this challenge should be to justify having all these bonuses, it should be nearly impossible on HNTR without any bonuses. On N! with every bonus, it should still be decently challenging.

Extra difficulty stuff: Also suggest stuff
Enemies reviving on any difficulty level.
Enemies taking less damage from acid/lava.
Enemies having increased sight range, damage, accuracy, health, armor, speed.
The Wall rebuilding itself.
The Spider's Lair webs-pull-to-center thing I've heard suggested.
The Halls of Carnage having a second slower lava wave that comes from the right.
The Arena Master trying to fix the fights by randomly blasting you.
Random health loss from the Angel of Death's aura of unlife.

Other stuff:
Option to disable individual bonuses.
Record of bonuses at end of AoL mortem.

Ideally, this mode would be a sort of ultra-campaign through which one accesses the "TRUE ULTIMATE FINAL SECRET BONUS ENDING" after getting really good at the game and deliberately going for every badge they can be bothered to get.

Deathwind:
Make it just badges or just medals unless you cannot get traits.

Thexare:
I'd make the Trigun the Marksman Diamond one instead of the GCB. GCB's only really good on a pistol game (not bad otherwise, but not a great choice either), while Trigun gives you a nuke for every invuln globe you find, pistol game or not; one level of Ironman will give you the HP for two Trigun nukes.

Drop GCB to Platinum, and the Jackal to Gold.

Love the concept, though. Reminds me of the suggestion for a super-hard Nightmare with unlockable reductions in difficulty. Which raises another issue:

For those that want it harder, allow people to disable individual bonuses on another menu before starting the game. And for recordkeeping, add a note of which bonuses are active to the end of any AoL mortem.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version