DRL > Requests For Features
Challenge modes ideas - old and new.
metroidRL:
Angel of Last-Place
It seems that no matter how much you try, you always end in last place.
And now that you are in hell, you find yourself in a tough situation
You are the last one in making any action, regardless of speed. This means that the enemies are the first ones to fire, walk, pick up items, use items, reload, ETC.
As a compensation, theres still the AI cooldown.
Deathwind:
I have no idea how that could even work with the way time is handled in this game...
raekuul:
It really doesn't, since the game waits for your command anyway. The only time it'd be relevant is on the first move of a floor, and even then there's the ten move pause.
Drone:
Angel of Hallucination:
all icons apart from walls, floors and doors are randomised for icons, colours, sounds and names every level. So you might end up fighting a Baron of hell that looks like a Large Medpack labelled as "Plasma rifle" while making former commando noises. Would encourage extremely cautious play I suspect. Stuff in your inventory would have it's normal name but dropping it would show the name it has on that level.
drugon:
Angel of Exclusiveness
On the start player receive two random exotic items (at least one weapon and special, armor, boots or weapon) that he already discovered. Player can use only exotics, assemblies and uniques. Normal weapon can't shoot (knife can not be thrown or used), normal armor and boots will not give any affect except move maluses. Small and large health globes aren't work, just like small and large med-packs (phase devices, envirosuit pack, Supercharge Globe, Berserk Pack, Computer Map and Tracking Map possibly too, need to test balance).
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