DRL > Requests For Features
Challenge modes ideas - old and new.
Potman:
--- Quote from: Dawgas on February 09, 2008, 14:27 ---Spoiler (click to show/hide)Because DoomRL is harder than Nethack
--- End quote ---
Spoiler (click to show/hide)It's not, trust me.
Conker:
Angel of Silence - Sound effects are disabled (no 'Ah, that cry of pain means there's a Baron somewhere over there where I fired my rocket launcher' anymore). Difficulty: Easy
Solarn:
--- Quote from: sn0rb on December 15, 2007, 22:03 ---Hehe... and the Former Snorbs would horde Blue Armors and Medkits without using them =p
--- End quote ---
Former Solarns would hog chainguns and 10mm ammo and mull endlessly over what to drop to make space for another medkit or weapon mod. Oh, and they would fire down corridors from around the corner. With a chaingun.
--- Quote from: Dawgas on February 07, 2008, 20:22 ---
--- Quote from: Chamber on February 01, 2008, 06:04 ---Angel of Scavenging.
Difficulty - MEDIUM
--- End quote ---
Woah there champ, I think you meant HARD.
--- End quote ---
If AoB is Medium, then so should be that one. I have nothing against AoB and I WILL GET THROUGH MORE THAN THREE LEVELS OF IT ONE DAY I SWEAR, but Angel of Scavenging sounds actually easier than it.
--- Quote from: 007bistromath on January 06, 2008, 03:39 ---If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous. Levers are absolutely not worth pulling without Intuition. The stuff they do is too dangerous, and the good ones don't show up often enough. It's actually much worse than in the original, I've thought that's needed a fix for a long time. See my "tying map features to loot" thread.
--- End quote ---
I always pull levers... maybe that's why I always die before Cybie. Well, actually, no, that's because I keep forgetting which level exits to the Mortuary and keep entering the red staircase on Hell lvl7.
I can't help it, it might be a monster-spawning lever! (almost) Free XP!
--- Quote from: Conker on February 15, 2008, 01:34 ---Angel of Silence - Sound effects are disabled (no 'Ah, that cry of pain means there's a Baron somewhere over there where I fired my rocket launcher' anymore). Difficulty: Easy
--- End quote ---
The only level where I would dare to use a rocket launcher against a Baron is The Wall. Otherwise, I'd fear destroying loot too much. Now, Arachnotrons and Archviles, that's another story. Plasma that eats through armor like something that eats through armor very quickly and rez ability take priority over loot.
Oh, and so I'm not simply quoting the entire thread from the start, here's a challenge idea:
Spoiler (click to show/hide)Angel of I-Can't-Think-Of-A-Good-Title: On every level except the surface, almost no monsters are initially spawned. Corpses of monsters of an appropriate difficulty are placed in a slightly larger number than usual for the level and an Arch-Vile is spawned randomly. To make things fairer (read: not get killed on Level 2), an Advanced Combat Shotgun or Advanced Double Shotgun is spawned on the surface, with a stack of ammo. Difficulty would be Very Hard at least.
Oh, also this is my first post. Please be gentle with me. *bows*
Chamber:
I like the idea. It seems to me that the only real reason to include the advanced weapon is due to the Arch-Vile's high power. Add a line of code that severly reduces its HP for the first few levels, and it will be a great tactical challenge.
There is one problem, though. As of last version, killing monsters revived by the Arch-Vile does not grant the player experience. So you'd have to make an exception for this challenge, or win the game with only 24*Arch-Vile Experience Worth points.
How about Angel of the Living Dead for a title?
Potman:
Angel of Revenge: Whenever you kill a monster, all other monsters in its immediate vicinity will gain one level either in TaN, Hellrunner, or SoaB, to the maximum of three. You kill three monsters around that poor former human, and he goes "Nooo! You killed my friends! Reveenge!" and then he has two in SoaB and one in TaN, or vice versa, or just three in TaN or one in each skill or something.
This will make The Wall and City of Skulls pretty painful.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version