DRL > Requests For Features
Challenge modes ideas - old and new.
Solarn:
--- Quote from: Chamber on February 29, 2008, 13:09 ---I like the idea. It seems to me that the only real reason to include the advanced weapon is due to the Arch-Vile's high power. Add a line of code that severly reduces its HP for the first few levels, and it will be a great tactical challenge.
There is one problem, though. As of last version, killing monsters revived by the Arch-Vile does not grant the player experience. So you'd have to make an exception for this challenge, or win the game with only 24*Arch-Vile Experience Worth points.
How about Angel of the Living Dead for a title?
--- End quote ---
Hmm... reducing the Viles' HP for the first few levels (or rather, gradually increasing it as you go deeper) sounds like a good idea and makes it unnecessary to put a potentially overpowered weapon on the first level.
Both ways of going about XP have their merits. Getting XP from revived monsters for this challenge would reduce difficulty to manageable, but could be abused to get free XP by simply not killing the Vile as it resurrects the monsters again and again. And I have no idea if there is a way to only award XP for monsters after their first resurrection. On the other hand, only getting XP for the Viles would push the challenge beyond Very Hard difficulty, as you'd only be level 4 or maybe 5 by the time Arachnotrons and hordes of Barons and Mancubi (often together) started showing up. But it would be great for people who like that kind of challenge.
Angel of the Living Dead is an awesome name.
@Potman: That sounds pretty cool. And yeah, especially City of Skulls would make you bleed in that mode, since The Wall at least has a finite number of enemies that you can pick off one by one if you're crafty enough.
Chris_Lv255:
Angel of Fools - This challenge commemorates April the First - the message "You feel relatively safe now" is no longer a good indicator of you being alone on the level...
25% of the message being accurate.
25% of the time, there will still be a monster or two lurking around. "You feel like a fool for not noticing the straggler(s)."
50% of the time, if the stairs are not in your line of sight, a horde of monsters will be spawned around it; if it is in your line of sight, the stair will have an additional 25% chance of teleporting you a certain distance from the stairs and spawning the horde of nasties around it.
messages:
"Surprise!" You were out of Line-of-sight of the downstair and found it surrounded by nasties.
"He was made a fool! (mortem)" You were killed by the nasties that spawned around the stairs.
"April's Fool has come and gone, you're the fools and I am none!" You killed the nasties around the stairs before going down it.
"You feel foolish for not noticing their presence." You fled down the stairs without killing the surprise nasties.
"You hear maniacal laughter as you are pulled in a non-existing direction." You were in line-of-sight of the stairs, and were forcefully teleported as nasties were spawned.
Potman:
I think that should only happen in April Fools, instead of being its own challenge.
Sachiko:
Hmm, the idea of the April Fool's day nasty surprise looks good. Reminds me of ADOM, where depending on which day you create a character, certain things can happen to you.
Maybe there should also be a "Creator's Day" feature where, if you start the game on Kornel's Birthday, you get a bonus.
Of course, starting the game on other days, like, for example, a Friday the 13th, or a day with a day number that ends in 6 (Catch the reference!), you get penalties, like being weaker, needing more XP to get a new trait, demons being stronger or respawning even while not on Nightmare Difficulty, etc.
ParaSait:
Yeah, reminds me of "7 days a skeptic", If you complete the game on the birthday of the creator, there is an extra day with a funny alternative ending.
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